<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-23700643</id><updated>2011-04-21T18:06:51.855-05:00</updated><title type='text'>PAISAJE INTERACTIVO</title><subtitle type='html'>"El ambiente no es un contenedor, es un proceso." - M. McLuhan</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>30</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-23700643.post-115195674958912966</id><published>2006-07-03T14:20:00.000-05:00</published><updated>2006-07-03T17:01:57.506-05:00</updated><title type='text'>Nave Espacial Tierra</title><content type='html'>&lt;span style=";font-family:Arial,Helvetica,sans-serif;font-size:85%;"  &gt;&lt;span style="font-size:130%;"&gt;Los origenes de la especialización. &lt;/span&gt;&lt;br /&gt;Como la razón de la fuerza destronó la fuerza de la razón, o, como el paso de de la holística a la especialización se da por la fuerza y no por la razón.&lt;br /&gt;&lt;br /&gt;"...Leonardo da                Vinci is the outstanding example of the comprehensively anticipatory                design scientist. Operating under the patronage of the Duke of Milan                he designed the fortified defenses and weaponry as well as the tools                of peaceful production. Many other great military powers had their                comprehensive design scientist-artist inventors; Michelangelo was                one of them. &lt;/span&gt;              &lt;p&gt;&lt;span style=";font-family:Arial,Helvetica,sans-serif;font-size:85%;"  &gt;Many persons wonder why we do not have such men today. It is a mistake to think we cannot. What happened at the time of Leonardo and Galileo was that mathematics was so improved by the advent of the zero that not only was much more scientific shipbuilding made possible but also much more reliable navigation. Immediately thereafter truly large-scale venturing on the world’s oceans commenced, and the strong sword-leader patrons as admirals put their Leonardos to work, first in designing their new and more powerful world-girdling ships. Next they took their Leonardos to sea with them as their seagoing Merlins to invent ever more powerful tools and strategies on a world-around basis to implement their great campaigns to best all the other great pirates, thereby enabling them to become masthe world and of all its people and wealth. The required and scientifically designed secrecy of the sea operations thus pulled a curtain that hid the Leonardos from public view, popular ken, and recorded history..."&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=";font-family:Arial,Helvetica,sans-serif;font-size:85%;"  &gt;Finally, the                sea-dwelling Leonardos became Captains of the ships or even Admirals                of Fleets, or Commandants of the Navy yards where they designed                and built the fleets, or they became the commandants of the naval                war colleges where they designed and developed the comprehensive                strategy for running the world for a century to come. This included                not only the designing of the network of world-around voyaging and                of the ships for each task but also the designing of the industrial                establishments and world-around mining operations and naval base-building                for production and maintenance of the ships. This Leonardo-type                planning inaugurated today’s large-scale, world-around industrialization’s                vast scale of thinking. When the Great Pirates came to building                steel steamships and blast furnaces and railroad tracks to handle                the logistics, the Leonardos appeared momentarily again in such                men as Telford who built the railroads, tunnels, and bridges of                England, as well as the first great steamship.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=";font-family:Arial,Helvetica,sans-serif;font-size:85%;"  &gt;The topmost                Great Pirates’ Leonardos discovered-both in their careful,                long-distance planning and in their anticipatory inventing‹that the grand                strategies of sea power made it experimentally clear that a plurality of ships could usually outmaneuver                one ship. So the Great Pirates’ Leonardos invented navies. Then, of course,                they had to control various&lt;br /&gt;             resource-supplying mines, forests, and lands with which and upon                which to build the ships and establish the industries essential to building, supplying, and                maintaining their navy’s ships.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=";font-family:Arial,Helvetica,sans-serif;font-size:85%;"  &gt;Then the Pirate                said to the king, "You will finally say to all of them: But                each of you must mind your own business or off go your heads. I’m                the only one who minds everybody’s business.’ " &lt;/span&gt;             &lt;/p&gt;&lt;p&gt;&lt;span style=";font-family:Arial,Helvetica,sans-serif;font-size:85%;"  &gt;And this is                the way schools began‹as the royal tutorial schools. You realize,                I hope, that I am not being facetious. That is it. This is the beginning                of schools and colleges and the beginning of intellectual specialization.                Of course, it took great wealth to start schools, to have great                teachers, and to house, clothe, feed, and cultivate both teachers                and students. Only the Great-Pirate-protected robber-barons and                the Pirate-protected and secret intelligence-exploited international                religious organizations could afford such scholarship investment.                And the development of the bright ones into specialists gave the                king very great brain power, and made him and his kingdom the most                powerful in the land and thus, secretly and greatly, advantaged                his patron Pirate in the world competition with the other Great                Pirates. &lt;/span&gt;&lt;/p&gt;             &lt;p&gt;&lt;span style=";font-family:Arial,Helvetica,sans-serif;font-size:85%;"  &gt;But specialization                is in fact only a fancy form of slavery wherein the "expert"                is fooled into accepting his slavery by making him feel that in                return he is in a socially and culturally preferred, ergo, highly                secure, lifelong position. But only the king’s son received                the Kingdom-wide scope of training. &lt;/span&gt;&lt;/p&gt;             &lt;p&gt;&lt;span style=";font-family:Arial,Helvetica,sans-serif;font-size:85%;"  &gt;However, the                big thinking in general of a spherical Earth and celestial navigation                was retained exclusively by the Great Pirates, in contradistinction                to a four-cornered, flat world concept, with empire and kingdom                circumscribed knowledge, constricted to only that which could be                learned through localized preoccupations. Knowledge of the world                and its resources was enjoyed exclusively by the Great Pirates,                as were also the arts of navigation, shipbuilding and handling,                and of grand logistical strategies and of nationally-undetectable,therefore                effectively deceptive, international exchange media and trade balancing                tricks by which the top pirate, as (in gambler’s parlance)                "the house," always won. &lt;/span&gt;&lt;/p&gt;&lt;b&gt;&lt;span style=";font-family:Arial,Helvetica,sans-serif;font-size:130%;"  &gt;Operating                Manual For Spaceship Earth&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;span style=";font-family:Arial,Helvetica,sans-serif;font-size:180%;"  &gt;Buckminster                Fuller&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-115195674958912966?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.eldespertador.info/despierta/pirates.htm' title='Nave Espacial Tierra'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/115195674958912966/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=115195674958912966' title='2 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/115195674958912966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/115195674958912966'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/07/nave-espacial-tierra.html' title='Nave Espacial Tierra'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114411241203994084</id><published>2006-04-03T19:52:00.000-05:00</published><updated>2006-04-04T11:56:28.240-05:00</updated><title type='text'>Glowlab: Laboratorio Urbano en N.Y.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.glowlab.com/phpthumb/phpThumb.php?src=../photoalbums/119__projectimg1&amp;w=640"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px;" src="http://www.glowlab.com/phpthumb/phpThumb.php?src=../photoalbums/119__projectimg1&amp;w=640" alt="" border="0" /&gt;&lt;/a&gt;Entrada Múltiple:&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Glowlab es un portal hacia la exploración urbana contemporánea. Los recorridos, intervenciones y derivas aqui convocadas tienen un particular sentido lúdico,  creativo y crítico. En general es un acceso de lujo a asuntos de nomadología urbana y en particular destacan aqui una aplicación de recientes tecnologías  al graffiti.  Por favor ver estos dos videos: &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span&gt;&lt;span style="font-weight: bold;"&gt;Graffiti Research Labs;&lt;br /&gt;&lt;a href="http://graffitiresearchlab.com/?page_id=6"&gt;LED Throwies I&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://graffitiresearchlab.com/?page_id=17"&gt;&lt;span style="font-size:85%;"&gt;&lt;span&gt;&lt;span style="font-weight: bold;"&gt;LED Throwies II &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;"...&lt;a href="http://www.glowlab.com/lab2/"&gt;&lt;span style="font-weight: bold;"&gt;Glowlab&lt;/span&gt;&lt;/a&gt; is an artist-run production and publishing lab engaging urban public space as the medium for contemporary art and technology projects. We track emerging approaches to &lt;a href="http://en.wikipedia.org/wiki/Psychogeography"&gt;psychogeography&lt;/a&gt;, the exploration of the physical and psychological landscape of cities. Our annual Conflux festival, exhibitions, events and our bi-monthly web-based magazine support a network of artists, researchers and technologists around the world..."&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; LED Throwies&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt; The &lt;a target="_blank" href="http://graffitiresearchlab.com/"&gt;Graffiti Research Lab&lt;/a&gt;, a division of the &lt;a target="_blank" href="http://research.eyebeam.org/"&gt;Eyebeam OpenLab&lt;/a&gt;, is dedicated to outfitting graffiti writers and artist with open source technology for urban communication. Our goal is to enable parity between advertisers and individuals in the business of getting attention and expressing a perspective. G.R.L. agents are working in the lab and the field to develop hybrid graffiti technologies that combine traditional graf tools and techniques with contemporary materials research and embedded electronics. Each project or campaign is documented in the form of a video, images and a How-to page on &lt;a target="_blank" href="http://instructables.com/"&gt;Instructables dot com&lt;/a&gt; Graffiti campaigns and field tests have occurred throughout New York City, most recently on "The Cube" at St. Marks/Astor Place, where G.R.L. agents wrote "FREE BORF" and tossed over 425 throwies.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114411241203994084?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.glowlab.com/lab2/' title='Glowlab: Laboratorio Urbano en N.Y.'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114411241203994084/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114411241203994084' title='1 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114411241203994084'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114411241203994084'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/04/glowlab-laboratorio-urbano-en-ny.html' title='Glowlab: Laboratorio Urbano en N.Y.'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114409006544139737</id><published>2006-04-03T13:42:00.000-05:00</published><updated>2006-04-04T11:59:39.550-05:00</updated><title type='text'>SOCIALFICTION.ORG</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://socialfiction.org/img//ga-large.PNG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px;" src="http://socialfiction.org/img//ga-large.PNG" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://socialfiction.org/index.php"&gt;Socialfiction.org&lt;/a&gt; is a long-term research project that seeks to develop  speculative knowledge that subverts ordinary ways to employ, experience and  measure space, time and language.&lt;br /&gt;&lt;br /&gt;The day to day reality of  socialfiction.org is filled with projects. For most of them we encourage  participation by persons known and unknown. Some of our projects are like  whales, most are like plankton: the small ones feed the large ones.&lt;br /&gt;&lt;br /&gt;Here  are our whales:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;Generative Psychogeography&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Unlike what most people  think psychogeography is really very simple: the moment you first step into a  room you immediately, without conscious effort, have a heartfelt opinion about  it. Psychogeography is the study of the 'stuff' that causes this mental reaction  and the psychological and behavioural effects that are evoked by it.&lt;br /&gt;&lt;br /&gt;Moving away from the automatism of surrealism and situationism, we used  generative algorithms for our drifts in search for the psychogeographic. That is  to say:&lt;br /&gt;&lt;br /&gt;first left&lt;br /&gt;second right&lt;br /&gt;second left&lt;br /&gt;repeat&lt;br /&gt;&lt;br /&gt;or  instructions to that effect. Perhaps to your surprise this actually works in  generating strange unconventional routes and it is fun too. The next step was to  open source these algorithms by calling for a "Hot Summer of Generative  Psychogeography 2002", inviting, with success, people to try it for themselves  with their own friends and share their ideas with the likeminded.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://socialfiction.org/index.php"&gt;http://socialfiction.org&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114409006544139737?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://socialfiction.org/index.php' title='SOCIALFICTION.ORG'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114409006544139737/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114409006544139737' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114409006544139737'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114409006544139737'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/04/socialfictionorg.html' title='SOCIALFICTION.ORG'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114404968090396275</id><published>2006-04-03T02:22:00.000-05:00</published><updated>2006-04-03T02:34:40.916-05:00</updated><title type='text'>Diseño para el riesgo</title><content type='html'>&lt;a href="http://www.pagina12.com.ar/fotos/m2/20051126/notas_m/mochila.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand" alt="" src="http://www.pagina12.com.ar/fotos/m2/20051126/notas_m/mochila.jpg" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;strong&gt; A mitad de camino entre la concepción de productos y el arte, el encuentro fue una interesante excusa ideada por el arquitecto italiano residente en Brasilia Nicola Goretti, del Grupo A. G., con la consultoría de Paola Antonelli, curadora del Moma y responsable de la muestra Safe: Design Takes on Risk, para ponerlos a reflexionar sobre el papel del diseño en la búsqueda de seguridad y la protección doméstica.&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.pagina12.com.ar/fotos/m2/20051126/notas_m/mochila.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;“El término riesgo asume múltiples miradas en distintas culturas”, explica Goretti. “Safety Nest aborda esta obsesión imaginando escenarios, intentando definir límites y contradicciones. Brasil, sede de este primer panorama, asume un papel protagónico por su diversidad cultural y artística. Consciente de esta pluralidad, el objetivo está centrado en promover iniciativas que coloquen al diseño como generador conceptual y de producción, abriendo puertas para nuevos pensamientos y mercados”, detalla.&lt;br /&gt;Confrontar, explorar, reflejar ideas, tabúes, estereotipos, miedos, miserias propias y ajenas. El diseño es futuro. Si una de las metáforas de este siglo es la inseguridad: ¿se podrá proyectar un mundo más justo?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;strong&gt;Pasión latina&lt;/strong&gt;&lt;br /&gt;Si hay algo que quedó de manifiesto en este encuentro es que si bien hay sensaciones y sentimientos que nos igualan, la preocupación y procuración de seguridad es distinta según los países y sus contextos. Y en esto de dar cuenta de las necesidades propias, los brasileros nos llevan la delantera. Sobre todo porque tienen una escuela de programas donde el diseño asume un rol central en pos de comunidades vulnerables: “En Brasil y creo en toda América latina, la visión de la seguridad es muy diferente. Aquí, la comida asegura la protección de la vida. Si no hay qué comer no hay qué proteger. La preocupación para nosotros pasa por el pan nuestro de cada día”, explica la encantadora diseñadora brasilera Simone Mattar. (...)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;"...la arquitecta y especialista en mobiliario urbano Diana Cabeza, estuvo en la calle dando como resultado: “Una reinterpretación antropológica y experimental de refugios para el nómade urbano que, eyectado de la sociedad, resuelve su propio amparo a partir de la reutilización de los desechos que la misma sociedad genera”, cuenta. Así creó sus propios Nidos Urbanos, “contenedores a mitad de camino entre la bolsa de dormir y el recinto, especie de interfases entre el cuerpo y el espacio, posibilitando su uso desde adentro y desde afuera, que intentan indagar ‘el lugar en el no lugar’, ‘el calor en el desamparo’, ‘la privacidad en lo público’, ‘la ausencia en la transparencia’, ‘el cubrirse en la desnudez urbana’, ‘el alumbrarse sin luz’”, señala Cabeza..."&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;strong&gt;De más allá&lt;/strong&gt;&lt;br /&gt;El israelí Ezri Tarazi, quien durante su estadía en Río experimentó una sobredosis de latinidad (se fascinó con la comida, las playas, la música y obviamente las garotas) presentó su Mabool (diluvio en hebreo). Una sala de estar con muebles en metal oxidado colgados por cables de acero y un piso de espejos para representar un diluvio universal de nuestro tiempo. “Construimos arcas con el deseo de anticiparnos, como Noé, a algo que desconocemos, sin saber exactamente qué clase de objeto ejecutar, pero con la necesidad de construir, para el próximo Mabool. Todo es flotante, movedizo, inestable. Inseguro”, señala.&lt;br /&gt;¿Su propuesta? “Hoy no hay que ser ni inteligente, ni fuerte. Sobrevivirán los que sepan adaptarse, los que estén abiertos al cambio. Cuando la gente piensa en su seguridad, piensa en cómo protegerse de cosas del pasado. Hoy se hace indispensable transformar el pensamiento. Yo no sé cuál será mi seguridad futura, pero estoy abierto al cambio.”&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.pagina12.com.ar/diario/suplementos/m2/10-828-2005-11-26.html"&gt;Lea el artículo completo en Pagina/12&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114404968090396275?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.pagina12.com.ar/diario/suplementos/m2/10-828-2005-11-26.html' title='Diseño para el riesgo'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114404968090396275/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114404968090396275' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114404968090396275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114404968090396275'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/04/diseo-para-el-riesgo.html' title='Diseño para el riesgo'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114404799208994479</id><published>2006-04-03T02:00:00.000-05:00</published><updated>2006-04-03T02:06:32.103-05:00</updated><title type='text'>Nociones de Refugio Urbano 1</title><content type='html'>&lt;a href="http://www.clarin.com/diario/2005/12/15/fotos/t042dh03.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 320px; CURSOR: hand" alt="" src="http://www.clarin.com/diario/2005/12/15/fotos/t042dh03.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;CULTURA : LA OTRA CARA DEL DISEÑO EN UNA MUESTRA EN RIO DE JANEIRO&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;strong&gt;Modelos de hogar para una Latinoamérica a la intemperie&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Carolina Muzi. RIO DE JANEIRO&lt;/span&gt;&lt;br /&gt;&lt;a class="e20" href="mailto:"&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;"...Nada menos que en Río, un seleccionado internacional de diseñadores se dio cita para exponer sus visiones acerca de cómo cada cultura interpreta la noción de seguridad en el ámbito doméstico. Bajo el título "Nido seguro", con la curaduría de los arquitectos Nicola Goretti y Paola Antonelli —del MoMA de Nueva York—, el 1° Panorama de Diseño Internacional reúne hasta fin de mes el trabajo de profesionales de Israel, Canadá, Francia, Uruguay, Holanda, España, Brasil y Argentina. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Si bien las respuestas fueron disímiles en general, los representantes locales (la arquitecta Diana Cabeza y el diseñador industrial Alejandro Sarmiento, ambos con reconocidas trayectorias de dos décadas) se plantaron en arcos extremos de la noción de refugio. Sarmiento, embanderado con el diseño de artículos y la resolución de problemas a partir del reuso y la resignificación de objetos existentes, apuntó hacia el "interior del interior". &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;El nombre de su instalación recupera una bella palabra rural: Querencia. "En las casas de hoy, cada miembro de la familia va perdiendo espacios personales, eso intento recuperar", señaló el autor. Un cerco modular para desplegar dentro del espacio doméstico busca una demarcación territorial individual: ese lugar para aislarse cuando uno lo necesita, sin que nadie moleste. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;El habitáculo, de confección artesanal pero de aspecto high tech, está realizado con pelotas inflables metidas en redes y conectadas a través de picos de botellas plásticas. Aunque el espacio es mullido y promueve al rélax, "tantos picos apuntando, también señalan cuánto nos invade el plástico que no reciclamos". Fiel a su ideología, que lo emparenta con los movimientos slow, Sarmiento entregó unos pequeños objetitos manuales para jugar con la leyenda "No tech, no stress". Es que la seguridad, al menos a nivel emocional, también pasa por "bajar un cambio"..."&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;strong&gt;Color desesperanza&lt;br /&gt;&lt;/strong&gt;Casi todas las respuestas desde el diseño al tema de la protección expresaron algo entre desesperante y esperanzado. "Es que para algunas regiones pasará por el confort, pero para otras reside en objetivos más primarios e instintivos. Mostrar y discutir esto en Sudamérica es imperioso y movilizador", señala el curador, Nicola Goretti. Hubo desde una cantada interpretación de lo uterino realizada a partir de un sillón de 1957 (del carioca Sergio Rodrigues) hasta un living colgante y oxidado, post diluviano, del israelí Ezri Tarazi. La paulista Simone Mattar presentó la instalación comestible "Luminofagia": una lámpara de gelatinas. "Es que —decía la diseñadora— la seguridad es tener qué comer, si no qué vamos a cuidar."&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.clarin.com/diario/2005/12/15/sociedad/s-04201.htm"&gt;Tomado de un articulo aparecido en el diario el Clarín de Buenos Aires&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114404799208994479?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.clarin.com/diario/2005/12/15/sociedad/s-04201.htm' title='Nociones de Refugio Urbano 1'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114404799208994479/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114404799208994479' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114404799208994479'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114404799208994479'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/04/nociones-de-refugio-urbano-1.html' title='Nociones de Refugio Urbano 1'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114404385025746950</id><published>2006-04-03T00:50:00.000-05:00</published><updated>2006-04-05T22:18:00.213-05:00</updated><title type='text'>Lygia Clark, Hélio Oiticica y el M.I.T.</title><content type='html'>&lt;a href="http://mitpress2.mit.edu/e-journals/Leonardo/isast/spec.projects/osthoff/osthoff4a.GIF"&gt;&lt;img style="margin: 0px 10px 10px 0px; float: left; width: 200px;" alt="" src="http://mitpress2.mit.edu/e-journals/Leonardo/isast/spec.projects/osthoff/osthoff4a.GIF" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;Dos artistas plásticos brasileros  en los años 50´s y 60´s quisieron ampliar las fronteras de sus profesiones,  experimentaron con el tropicalismo, la corporalidad, el reciclaje de desechos y la resignificación del entorno y de la propia vida.  Practicamente sin dinero, sin apoyo estatal, sin tecnología y sin conocimientos científicos especializados,  se adelantaron decadas a su tiempo y hoy son reconocidos como pioneros del arte interactivo,  la performance y la arte terapia.  ¿Como lo lograron?  Aún estamos descubriendolos: Por su autentica y libertaria  actitud ante la vida, el arte y la sociedad. Aqui un reconocimiento tardío desde el &lt;a href="http://www.media.mit.edu/"&gt;Media Lab del M.I.T&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;strong&gt;Lygia Clark and Hélio Oiticica&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;A Legacy of Interactivity and Participationfor a Telematic Future&lt;br /&gt;Lygia Clark and Hélio Oiticica:A Legacy of Interactivity and Participationfor a Telematic Future&lt;br /&gt;&lt;/em&gt;Simone Osthoff&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;strong&gt;ABSTRACT&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;This essay discusses the artistic legacies of Brazilian artists Lygia Clark (1920-1988) and Hélio Oiticica (1937-1980), focusing on the interactive vocabularies developed from their participatory creations of the 1960s and 1970s and pointing to the practical and conceptual relevance of these vocabularies for artists working with digital communications technology. The article also explores the critical and original way Clark and Oiticica, working at the margins of capitalism, reframed modernist aesthetic issues by translating them directly into life and the body. The author concludes with an examination of the artists' interactive non-electronic works, which share common conceptual ground with the works of Australian artist Stelarc, the New York-based X-Art Foundation and British artist Roy Ascott. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://mitpress2.mit.edu/e-journals/Leonardo/isast/spec.projects/osthoff/osthoff.html"&gt;Lea el artículo completo &lt;/a&gt;aparecido en la revista &lt;a href="http://mitpress2.mit.edu/e-journals/Leonardo/index.html"&gt;Leonardo&lt;/a&gt; online del M.I.T.&lt;/span&gt;&lt;br /&gt;&lt;a href="http://mitpress2.mit.edu/e-journals/Leonardo/index.html"&gt;Leonardo On-Line: Art, Science and Technology&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114404385025746950?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://mitpress2.mit.edu/e-journals/Leonardo/isast/spec.projects/osthoff/osthoff.html' title='Lygia Clark, Hélio Oiticica y el M.I.T.'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114404385025746950/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114404385025746950' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114404385025746950'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114404385025746950'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/04/lygia-clark-hlio-oiticica-y-el-mit.html' title='Lygia Clark, Hélio Oiticica y el M.I.T.'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114404133085493410</id><published>2006-04-02T23:43:00.000-05:00</published><updated>2006-04-03T01:14:04.413-05:00</updated><title type='text'>Sandy Stone, Performance e Interactividad</title><content type='html'>&lt;a href="http://www.weblogsky.com/albums/SouthbySouthwest2004Images/DSCN0926.sized.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand" alt="" src="http://www.weblogsky.com/albums/SouthbySouthwest2004Images/DSCN0926.sized.jpg" border="0" /&gt;&lt;/a&gt; &lt;em&gt;&lt;span style="color:#ff0000;"&gt;Ciberartista:&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;span style="font-size:130%;"&gt;&lt;strong&gt;Sandy Stone&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#6600cc;"&gt;Una de las pioneras en la investigación de la identidad en los ambientes virtuales dirige el&lt;/span&gt; &lt;a href="http://www.actlab.utexas.edu/"&gt;&lt;strong&gt;ACTLAB&lt;/strong&gt;&lt;/a&gt; &lt;span style="color:#6600cc;"&gt;en la Universidad de Texas,  Austin.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;Think of it as New Media production. But that's just a phrase, and not even a good one. Occasionally there are naming races among people who do similar things, and a gazillion names are springing up -- digital media, digital arts, intermedia, transmedia, convergent media, transvergent media, etc., etc. -- since the people who began this stuff (maybe I'm one of them, depending on who's counting) started doing it in the early XXth Century.  You can call it whatever you want. For me it means doing new things with old (and new) tools.We use a lot of digital stuff, but I'm not head over heels in love with the catchword "digital", except as digital equipment enables new forms of creativity. Digital is lovely and highly seductive, like tulips in the 1600s. Creativity, on the other hand, is unruly by nature and unsettling while in progress. My focus is primarily on creativity and secondarily on technology, on circuit bending rather than using prepackaged devices, on ripping up technology, reassembling it in unfamiliar forms, and making it do unexpected things.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;My research and scholarly interests&lt;br /&gt;&lt;/strong&gt;Primary areas of interest include:&lt;br /&gt;New Media production, video production, performance, installation, gender and sexuality with emphasis on Transgender, and fantasy/science fiction.  All my current work involves making stuff, though inevitably the stuff is theory-laden.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Secondary areas of interest include:&lt;br /&gt;&lt;/strong&gt;body, desire, technological prosthetics, performance and performance theory, phenomenology of interface and interactionvirtual systems, gender and sexuality, transgender studies, nonpredicate communication, the complex interplay of science fiction and fictions of science, and the traffic in the boundaries between art and technology&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sandystone.com/index.shtml"&gt;&lt;strong&gt;Sandy Stone&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;Allucquere Rosanne (Sandy) Stone's onlinesite for drive-by theory, performative-fu, New Media, and radical decontextualization&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114404133085493410?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://sandystone.com/teaching.shtml' title='Sandy Stone, Performance e Interactividad'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114404133085493410/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114404133085493410' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114404133085493410'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114404133085493410'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/04/sandy-stone-performance-e.html' title='Sandy Stone, Performance e Interactividad'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114403911063835461</id><published>2006-04-02T23:28:00.000-05:00</published><updated>2006-04-03T01:17:44.986-05:00</updated><title type='text'>Laurie Anderson y el Arte Multimedia</title><content type='html'>&lt;a href="http://www.pomegranatearts.com/project-laurie_anderson/images-gallery/la_maggie_soladay_1.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 400px; CURSOR: hand" alt="" src="http://www.pomegranatearts.com/project-laurie_anderson/images-gallery/la_maggie_soladay_1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;em&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;Ciberartista:&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;span style="font-size:130%;"&gt;&lt;strong&gt;Laurie Anderson&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;No borders on the planet are more rigid, more vacuum sealed than those around the rectangular screen. The females who clutter videos and films are airheads, baby dolls, bimbos, bitches, earth mothers, martyrs, madonnas, material girls, morons, shtickmeisterin, shrews, witches, wiseacres, whores, welfare queens, and n-factorial recombinations of those dreary roles. Any and all of them are interesting, apparently, only insofar as they relate to men - bearing and rearing men, loving them, helping or impeding them, above all sacrificing for them, and meanwhile laughing, crying, singing, and dancing about it.&lt;br /&gt;Let a mature woman, reasonably serene in her person, relatively confident in her tastes - in any case self-sufficient - concerned about public issues and knotty puzzles of human existence, let such a woman penetrate those borders and she'd be unlikely to find any company.&lt;br /&gt;So how is it that Laurie Anderson, nobody's mom or sweetheart, nobody's victim, nobody's predator - indeed, a disquieting undocumented alien among all those cliches - has broken through and made some of the most interesting art of the late 20th century within those borders, earning as she goes a reputation as one of the world's premiere performance artists? Her complex and multifaceted art crosses and mixes genres with witty grace (she is musician, singer, dancer, sculptor, poet, photographer, technology-freak) and renders these persistent subjects: her country - the United States - and what it means to be an American adult today.&lt;br /&gt;For more than twenty years, Laurie Anderson has taken her art around the world. On stage, on records, CDs, videos, and in books, she has amused, provoked, charmed, and sometimes puzzled her viewers with an ensemble of the latest electronic instruments, effects, gadgets, and paraphernalia. Yet none of her work appears strained or studied, no razzle-dazzle for razzle-dazzle's sake; all of it serves to show and tell stories that we instantly recognize, though we hadn't seen it quite that way before. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;Entrevista completa en la revista &lt;/span&gt;&lt;a href="http://wired-vig.wired.com/wired/archive/2.03/anderson_pr.html"&gt;&lt;span style="font-size:85%;"&gt;Wired&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://wired-vig.wired.com/wired/archive/2.03/anderson_pr.html"&gt;&lt;span style="font-size:85%;"&gt;America's Multi-Mediatrix&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;With a new book, new show, and new album, Laurie Anderson reinvents herself - again.&lt;br /&gt;By Pamela McCorduck&lt;/span&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114403911063835461?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://wired-vig.wired.com/wired/archive/2.03/anderson_pr.html' title='Laurie Anderson y el Arte Multimedia'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114403911063835461/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114403911063835461' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114403911063835461'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114403911063835461'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/04/laurie-anderson-y-el-arte-multimedia.html' title='Laurie Anderson y el Arte Multimedia'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114403677680988829</id><published>2006-04-02T22:44:00.000-05:00</published><updated>2006-04-03T00:20:06.800-05:00</updated><title type='text'>Brian Eno sobre la Interactividad</title><content type='html'>&lt;a href="http://img.slate.com/media/1/123125/2088658/2111879/2120057/2120576/050610_md_BrianEno_ex.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand" alt="" src="http://img.slate.com/media/1/123125/2088658/2111879/2120057/2120576/050610_md_BrianEno_ex.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img.slate.com/media/1/123125/2088658/2111879/2120057/2120576/050610_md_BrianEno_ex.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;span&gt;&lt;span&gt;&lt;em&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;Ciberartista:&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;strong&gt;Brian Eno:&lt;br /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color:#6600cc;"&gt;Artista intermedial, pionero de la música electrónica, padre del ambient, productor de U2 y profesor de arte en Londres y San Petersburgo.&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#6600cc;"&gt;Legendaria entrevista de Kevin Kelly para la revista&lt;/span&gt; &lt;/span&gt;&lt;a href="http://www.wired.com/wired/"&gt;&lt;span style="font-size:85%;"&gt;Wired&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; &lt;/span&gt;&lt;a href="http://wired-vig.wired.com/wired/archive/3.05/"&gt;&lt;span style="font-size:85%;"&gt;Issue 3.05&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; - May 1995.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;If anyone could be said to embody the spirit of the artist in the digital age, it's Brian Eno. The 47-year-old holds a degree in fine arts, is the father of a genre of pop music (ambient), produces albums for rock stars, and regularly exhibits multimedia artwork in tony museums. Underlying Eno's worldwide cultural prominence is a spectacularly unusual intelligence. The Brits call him Professor Eno: he was recently named Honorary Doctor of Technology at the University of Plymouth and appointed Visiting Professor at the Royal College of Art in London. Although he shuns the term, Eno is a Renaissance man, an artist gracefully hacking the new media of LPs, TVs, PCs, CDs, MIDI, photos, and e-mail. He is as comfortable (and brilliant) collaborating on albums with David Bowie, U2, or Laurie Anderson as he is giving a lecture on perfume (he's an expert), haircuts, or "The Studio as a Compositional Tool."&lt;br /&gt;&lt;/em&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;strong&gt;Africa?&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;"...Africa is everything that something like classical music isn't. Classical - perhaps I should say "orchestral" - music is so digital, so cut up, rhythmically, pitchwise and in terms of the roles of the musicians. It's all in little boxes. The reason you get child prodigies in chess, arithmetic, and classical composition is that they are all worlds of discontinuous, parceled-up possibilities. And the fact that orchestras play the same thing over and over bothers me. Classical music is music without Africa. It represents old-fashioned hierarchical structures, ranking, all the levels of control. Orchestral music represents everything I don't want from the Renaissance: extremely slow feedback loops.&lt;br /&gt;If you're a composer writing that kind of music, you don't get to hear what your work sounds like for several years. Thus, the orchestral composer is open to all the problems and conceits of the architect, liable to be trapped in a form that is inherently nonimprovisational, nonempirical. I shouldn't be so absurdly doctrinaire, but I have to say that I wouldn't give a rat's ass if I never heard another piece of such music. It provides almost nothing useful for me.&lt;br /&gt;But what is tremendously exciting to me is the collision of vernacular Western music with African music. So much that I love about music comes from that collision. African music underlies practically everything I do - even ambient, since it arose directly out of wanting to see what happened if you "unlocked" the sounds in a piece of music, gave them their freedom, and didn't tie them all to the same clock. That kind of free float - these peculiar mixtures of independence and interdependence, and the oscillation between them - is a characteristic of West African drumming patterns. I want to go into the future to see this sensibility I find in African culture, to see it freed from the catastrophic situation that Africa's in at the moment. I don't know how they're going to get freed from that, but I desperately want to see this next stage when African culture begins once again to strongly impact ours. .."&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#cc0000;"&gt;Lea la entrevista completa en el archivo de la &lt;/span&gt;&lt;/span&gt;&lt;a href="http://wired-vig.wired.com/wired/archive/3.05/eno_pr.html"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color:#cc0000;"&gt;revista&lt;/span&gt; &lt;strong&gt;Wired&lt;/strong&gt; &lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;en línea&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://wired-vig.wired.com/wired/archive/3.05/eno_pr.html"&gt;Gossip is Philosophy&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;Kevin Kelly talks to the prototypical Renaissance 2.0 artist about why music has ceased to be the center of our cultural life, why art doesn't make any difference anymore, and why Brian Eno offers no resistance to seduction.&lt;br /&gt;By Kevin Kelly&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114403677680988829?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://wired-vig.wired.com/wired/archive/3.05/eno_pr.html' title='Brian Eno sobre la Interactividad'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114403677680988829/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114403677680988829' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114403677680988829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114403677680988829'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/04/brian-eno-sobre-la-interactividad.html' title='Brian Eno sobre la Interactividad'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114409978695693046</id><published>2006-03-10T16:05:00.000-05:00</published><updated>2006-04-03T16:35:31.046-05:00</updated><title type='text'>ADBUSTERS: Diseño y Artivismo</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://adbusters.org/spoofads/alcohol/absolutimpotence/ad.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://adbusters.org/spoofads/alcohol/absolutimpotence/ad.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DESIGN ANARCHY&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;A radical new aesthetic vision by &lt;em&gt;Adbusters&lt;/em&gt; founder Kalle Lasn,  &lt;a href="https://secure.adbusters.org/orders/designanarchy/"&gt;&lt;em&gt;Design Anarchy&lt;/em&gt;&lt;/a&gt; takes an unflinching look at contemporary art and  design, implicating its seemingly innocuous practices in crimes against our  culture and our planet. Equal parts memoir, manifesto, scrapbook and  revolutionary design manual, this book is an urgent call for artists, designers,  architects and communicators to re-engage with the world, to explore their role  in the pollution and future redemption of our mental and physical commons. In  the battle for a new kind of meaning, &lt;a href="https://secure.adbusters.org/orders/designanarchy/"&gt;&lt;em&gt;Design Anarchy&lt;/em&gt;&lt;/a&gt; is 400 pages  without precedent.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;a href="https://secure.adbusters.org/orders/designanarchy/"&gt;Design Anarchy&lt;/a&gt; &lt;/i&gt;examines the historical roots of  commercial design culture, the impact of the post-modern sensibility and the  problem of aesthetic recuperation. It also takes us on a tour of psychodesign  and true cost design, two truly revolutionary schools of design practice and  thought.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Richly illustrated with highlights from 15 years of&lt;/i&gt;  Adbusters &lt;i&gt;design activism, and featuring the work of Banksy, Chris Woods,  Andy Goldsworthy, Jeff Wall, Edward Burtynsky, John McWilliams, Ryan McGinness,  Andre Serrano, Dah Len, Robert Mapplethorpe, John Goto, Mark Tansey, Mieke  Gerritzen, Gregory Crewdson . . .&lt;/i&gt; &lt;/span&gt;&lt;br /&gt;&lt;a&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="font-size:130%;"&gt;&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;&lt;em&gt;&lt;a href="http://www.adbusters.org/animation/"&gt;Design Anarchy Preview&lt;/a&gt;&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.adbusters.org/animation/"&gt;Take a sneak peek inside the new &lt;strong&gt;&lt;em&gt;&lt;br /&gt;Design Anarchy  &lt;/em&gt;&lt;/strong&gt;book &lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-size:85%;"&gt;REQUIRES FLASH 8 &amp; 1024x768 DISPLAY&lt;/span&gt;&lt;p&gt;&lt;a href="http://www.adbusters.org/animation/"&gt;&lt;/a&gt;&lt;/p&gt; &lt;a&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114409978695693046?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.adbusters.org/' title='ADBUSTERS: Diseño y Artivismo'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114409978695693046/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114409978695693046' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114409978695693046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114409978695693046'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/03/adbusters-diseo-y-artivismo.html' title='ADBUSTERS: Diseño y Artivismo'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114409326542163946</id><published>2006-03-10T14:21:00.000-05:00</published><updated>2006-04-03T16:31:58.340-05:00</updated><title type='text'>máquinas nómadas y estatales</title><content type='html'>&lt;p&gt;&lt;span style=";font-family:Verdana;font-size:85%;"  &gt;La diferencia entre máquinas nómadas y estatales se  la debemos a la filosofía contemporánea, específicamente a Deleuze-Guattari,  este "autor" expone en su &lt;i&gt;Tratado de nomadología&lt;/i&gt; (&lt;a href="#Deleuze"&gt;Deleuze y Guattari, 1997: 359-431&lt;/a&gt;) otra versión de la  Máquina de Guerra. Pensamos que tal versión le fue sugerida al "teórico" por su  lectura de "La construcción de la muralla China" de Franz Kafka. En este relato  un funcionario menor, al parecer un albañil, narra los métodos que siguió el  Celeste Imperio en la construcción de esa muralla inverosímil. Durante la faena,  los obreros observaban que las tribus nómadas cruzaban frente a las obras para  luego perderse en las estepas. El cronista anota que quizás los nómadas tenían  una mejor visión de la muralla que los mismos constructores y albañiles.&lt;/span&gt;  &lt;/p&gt;&lt;p&gt;&lt;span style=";font-family:Verdana;font-size:85%;"  &gt;La lectura anterior indica la presencia de dos  aparatos: El uno, estatal, que intenta a todo alcanc estriar el espacio,  limitarlo (limes: muralla). El otro, nómada, que se mueve por un espacio  abierto. Esta diferencia es la misma que Deleuze y Guattari usa para construir  la genealogía de la máquina de guerra. (Máquina, en la teoría usada, es un  sistema de cortes, corta flujos. Una máquina produce un determinado flujo que  esa máquina u otra corta). &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style=";font-family:Verdana;font-size:85%;"  &gt;El devenir, para el "autor", es un lugar de flujo,  un estar entre una cosa y otra, implica derrotar el binarismo y abandonarse en  una corriente, un flujo… Devenir es, a partir de las formas que se tiene, del  sujeto que se es, de los órganos que se posee o de las funciones que se  desempeña, extraer partículas entre las que se instalan relaciones de movimiento  y de reposo, de velocidad y de lentitud. En este sentido el devenir es "el  proceso del deseo". Luego, la máquina de guerra está atravesada, en su interior,  por todo tipo de estos devenires, dentro de ella los números, los hombres, que  la componen devienen, por ejemplo, animal en el furor, hembra en la derrota.  Exterior a ella, el devenir de la máquina se expresa en que "traza una línea de  fuga creadora, la composición de un espacio liso y el movimiento de los hombres  en ese espacio" (&lt;a href="#Rodriguez"&gt;Rodríguez, 2002&lt;/a&gt;). Este párrafo  contiene y perfila las características de la máquina de guerra en tanto  invención nómada: &lt;/span&gt; &lt;/p&gt;&lt;p&gt;&lt;span style=";font-family:Verdana;font-size:85%;"  &gt;1. Un aspecto espacial geográfico.&lt;br /&gt;2. Un  aspecto aritmético.&lt;br /&gt;3. Un aspecto afectivo.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=";font-family:Verdana;font-size:85%;"  &gt;1. &lt;i&gt;Aspecto espacial geográfico:&lt;/i&gt; El nómada se  desplaza por espacios lisos. Los trayectos determinan los puntos. Los nómadas se  mueven o permanecen, en un lugar de la naturaleza que no está fijado por estrías  o demarcaciones estables, sino que movimiento y permanencia están determinados  por velocidades, intensidades, devenires. Estos hombres van de un lugar a otro  como consecuencia de una necesidad de hecho, lo cual genera una distribución  espacial de los sujetos en un espacio abierto no comunicante. Al contrario de  los espacios sedentarios que son estriados por muros, lindes, el espacio nómada  está marcado por trazos que se borran, irregulares. No olvidemos, a este  respecto, que la comunicación es una de las obsesiones del Estado.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=";font-family:Verdana;font-size:85%;"  &gt;3. &lt;i&gt;Aspecto afectivo:&lt;/i&gt; Afectos, en la teoría  que nos ocupa, significa algo así como provocar una conmoción en otro o en una  cosa. El aspecto "afectivo" de la máquina de guerra está dado en que la  existencia nómada tiene por afectos las armas, armas que proyectan la  desterritorialización. El afecto es la descarga rápida de la emoción, de la  respuesta. Los afectos son proyectiles tanto como las armas. Desde este punto de  vista, se puede combinar el paso del Estado inmóvil del guerrero a la velocidad  pura, con la relación reposo-velocidad de la máquina de guerra. &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=";font-family:Verdana;font-size:85%;"  &gt;Se observa claramente que la propuesta del autor se  pliega a los desarrollos propuestos sobre la forma de pensar producida por el  Estado. Aún más, es típico de los sedentarios "distribuir a los hombres en un  espacio cerrado, asignando a cada uno su parte…"  &lt;/span&gt; &lt;/p&gt;&lt;p&gt;&lt;span style=";font-family:Verdana;font-size:85%;"  &gt;La forma estatal de delimitar el espacio está  basada en "un modelo hilomórfico… de distribución de las materias en franjas  paralelas…" (&lt;a href="#Deleuze"&gt;Deleuze y Guattari, 1997: 375&lt;/a&gt;). Aquí en la  frontera de González de Nájera se plasma el &lt;i&gt;organon &lt;/i&gt;que "sería algo así  como la forma-estado marcada en el pensamiento" (&lt;a href="#Deleuze"&gt;Deleuze y  Guattari, 1997: 380&lt;/a&gt;)&lt;a href="#5"&gt;&lt;sup&gt;5&lt;/sup&gt;&lt;/a&gt;&lt;i&gt;, &lt;/i&gt;marca que no sólo  consiste en estriar el espacio y limitar todo lo que se pueda al planeta y a sus  habitantes, sino que además conlleva obscuras intenciones. Las que se muestran  en el &lt;i&gt;Desengaño… &lt;/i&gt;a través de unas observaciones reveladoras: la primera  es que se propone que una vez instalada la frontera se debe suprimir todo trato  con los indios, pues en la época éstos comerciaban con los españoles, obtenían  hierro de ellos&lt;a href="#6"&gt;&lt;sup&gt;6&lt;/sup&gt;&lt;/a&gt;, etc.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;RODRIGUEZ ANGULO, José. &lt;/span&gt;&lt;span class="negrito"  style="font-size:85%;"&gt;&lt;br /&gt;El desengaño del Estado. &lt;/span&gt;&lt;span style="font-size:85%;"&gt;.  &lt;i&gt;Acta lit.&lt;/i&gt;. [online]. 2004, no.29 [citado 03 Abril 2006], p.121-133.  Disponible en la World Wide Web: &lt;span style="font-size:78%;"&gt;&lt;http: script="sci_arttext&amp;pid=s0717-68482004002900008&amp;amp;lng=es&amp;amp;nrm=iso"&gt;&lt;/http:&gt;&lt;/span&gt;.  ISSN 0717-6848.&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114409326542163946?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.scielo.cl/scielo.php?script=sci_arttext&amp;pid=S0717-68482004002900008&amp;lng=es&amp;nrm=iso' title='máquinas nómadas y estatales'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114409326542163946/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114409326542163946' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114409326542163946'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114409326542163946'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/03/mquinas-nmadas-y-estatales.html' title='máquinas nómadas y estatales'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114189004769746527</id><published>2006-03-09T02:34:00.000-05:00</published><updated>2006-03-09T17:56:24.163-05:00</updated><title type='text'>Idea del Vehiculo para Indigentes</title><content type='html'>&lt;span style="font-size:85%;"&gt;Pataphysics Magazine Interview with Krzysztof Wodiczko&lt;br /&gt;1991&lt;br /&gt;from the &lt;a href="http://www.pataphysicsmagazine.com/previous.html"&gt;Kitten issue&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Pataphysics: Could you tell us something about the formation of the original idea for the Homeless Vehicle?&lt;br /&gt;&lt;br /&gt;Krzysztof Wodiczko: It was four years ago when I started to think about the possibilities for this type of emergency tool. The situation in New York since I moved here in '83 has dramatically and increasingly become worse. The cutbacks for public housing since '81 have been about 80%. So for New York City from year to year there has been a very visible, a very clear increase in the number of homeless. But somehow it was not very clear to people that the homeless are products of the same transformation of the city which were also contributing to the so-called revitalization, beautification or re-development of different parts of downtown. Something needed to be done to make the situation clear - to say this was a legitimate problem. Those who are doing better, who are not homeless, see the homeless situation as being something that can be avoided, a waste. I would call the vehicle a new type of 'spleen,' perhaps a postmodern 'spleen' - using the term used by Baudelaire and elaborated by Walter Benjamin, meaning a shock-absorbing mechanism that allows people to live between those homeless, and maybe even be very close to them, but without really recognizing them as people and asking who these people are - on most occasions not even recognizing that they are people who are working, day and night, heavily working, and trying to not only resist but also earn meager income to survive. They are the workers of the city, who are using tools. In other words, among the large population of the homeless there is a significant group of them, not very large in number, but very visible, high-profile people who are strong and who are capable of working day and night collecting bottles and cans. Their position in the city regarding the city by-laws is legal. The law encourages people to return bottles - the bottle law. So I realized that the best way to really make the situation clear to the non-homeless would be to help this group, which is already quite visible, by providing them with a tool which would not be associated with stolen objects, such as shopping carts, but something that would be especially designed for them, and through the increasing presence and mobility of this object it would become both communication and the transport; a vehicle that would articulate the real conditions of work and life and the resistance of this group.&lt;br /&gt;&lt;br /&gt;P: What do you consider to be the influences on the design of the object?&lt;br /&gt;&lt;br /&gt;KW: I don't see any influences. I might see ironic relationships. For example, an ironic relation to Constructivist or Productivist design. The vehicle is operating on the ruins of a city that has failed to supply and respond to basic things. In this sense it is not a postmodern vehicle, it is a contemporary post-architecture. To a degree it ironically resembles the postmodern forms of the realist-citadels, such as Battery Park City - that is, the citadels of the realist state that are pretending to be cities within the city. These 'cities' are defending themselves from the city. The cities are defending themselves against nomads - nomads who are not coming from outside of the city, but are the product of the city. So that's why, not without some sense of humor, it resembles some of those buildings except that it's positioned horizontally. In fact it has proved to work very well in Battery Park City itself. The guards of this citadel couldn't remove it from the territory for many reasons. The first reason was that the vehicle was legal - it was collecting bottles. Secondly, because it was neat, it was a very precise design, and thirdly, because it was an object for which they could not find a clear definition - in other words the object was somewhere in-between. Something useful, maybe being tested, and something disturbing - something that was defensive. There was no action against it on the part of the confused Battery Park security system.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.pataphysicsmagazine.com/Wodiczko_interview.html"&gt;http://www.pataphysicsmagazine.com&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114189004769746527?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.pataphysicsmagazine.com/Wodiczko_interview.html' title='Idea del Vehiculo para Indigentes'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114189004769746527/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114189004769746527' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114189004769746527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114189004769746527'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/03/idea-del-vehiculo-para-indigentes.html' title='Idea del Vehiculo para Indigentes'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114188852589285867</id><published>2006-03-09T02:10:00.000-05:00</published><updated>2006-03-09T02:15:25.906-05:00</updated><title type='text'>O sentido do espaço</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.vitruvius.com.br/arquitextos/arq049/arq049_02_04.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://www.vitruvius.com.br/arquitextos/arq049/arq049_02_04.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;strong&gt;&lt;span class="SpellE"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:verdana;"&gt;Em que sentido, em que sentido? – 1ª        parte &lt;/span&gt; &lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;Fernando Freitas Fuão&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;       &lt;/span&gt;&lt;a style="text-decoration: none;" href="mailto:fuao@vortex.ufrgs.br"&gt;&lt;/a&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Este          texto carece de sentido, e até mesmo sua existência é questionável. Qualquer          tentativa de compreender o sentido do espaço, percorrendo esses estranhos          lugares em busca de um sentido, só pode resultar numa tola incursão.&lt;/span&gt;&lt;/p&gt;       &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Normalmente,          atribuímos existência aos espaços e às coisas, mas na realidade, sem nós,          elas não existiriam. Pensar um espaço como existente, significa pensar          em si próprio.&lt;/span&gt;&lt;/p&gt;       &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Infelizmente,          na exigência da objetividade, acabamos por abstrair os espaços, as coisas          e, conseqüentemente, nossa própria existência.&lt;/span&gt;&lt;/p&gt;       &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Gabriel          Marcel, certa vez disse: “Quanto mais eu acentuar a objetividade das coisas,          cortando o cordão umbilical que liga à minha existência, mais converterei          este mundo num espetáculo sentido como ilusório” (2).&lt;/span&gt;&lt;/p&gt;       &lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Para          os existencialistas a existência precede a essência. Em termos filosóficos          todo objeto tem uma existência, um sentido e uma essência. E essa essência          é o próprio sentido, ou vice-versa. Entretanto, muitas pessoas crêem que          a essência vem antes da existência.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;strong&gt;&lt;span class="SpellE"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;O sentido do espaço. Em que sentido, em que sentido? – 2ª        parte&lt;br /&gt;Fernando        Freitas Fuão       &lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;a style="text-decoration: none;" href="mailto:fuao@vortex.ufrgs.br"&gt;&lt;strong&gt;&lt;em&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;          busca desesperada do sentido muitas vezes nos leva a bater na figura da          porta ou entrar no labirinto.&lt;/span&gt;       &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;A          porta é o elemento que se abre, é a cisão, o corte que permite a passagem          dos corpos, estabelece um dentro e um fora, estabelece uma ligação. Porta          em si a própria existência do espaço, o inicio da vida.&lt;/span&gt;&lt;/p&gt;       &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Na          antiga Escandinávia os exilados levavam consigo as portas de suas casas,          em alguns casos lançavam-nas ao mar e desembarcavam no lugar onde encalhavam          essas portas. Eram, a sua vez, passagens e bússolas (2).&lt;/span&gt;&lt;/p&gt;       &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;Mas          existem portas que não levam ao nada, num jogo sinistro, um labirinto          composto de portas e passagens, como no filme &lt;i&gt;O cubo&lt;/i&gt; (3).&lt;/span&gt;&lt;/p&gt;&lt;a href="http://www.vitruvius.com.br/arquitextos/arq049/arq049_02.asp"&gt;http://www.vitruvius.com.br&lt;/a&gt;&lt;span style="font-family:Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114188852589285867?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.vitruvius.com.br/arquitextos/arq048/arq048_02.asp' title='O sentido do espaço'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114188852589285867/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114188852589285867' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114188852589285867'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114188852589285867'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/03/o-sentido-do-espao.html' title='O sentido do espaço'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114188671035799404</id><published>2006-03-09T01:37:00.001-05:00</published><updated>2006-03-09T02:17:27.083-05:00</updated><title type='text'>Nomadic City</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.digischool.nl/ckv1/studiew/destad/constant/Image13.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px;" src="http://www.digischool.nl/ckv1/studiew/destad/constant/Image13.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;h1&gt;&lt;/h1&gt;New Babylon&lt;br /&gt;&lt;h3&gt;Definitions&lt;/h3&gt;  &lt;h4&gt;Utilitarian society&lt;/h4&gt;       &lt;p&gt;&lt;span style="font-size:85%;"&gt;The term designates all known forms of society, including the modern capitalist and socialist State. It asserts a fundamental reality, the same for all these forms of community life, old and new, namely the exploitation of the human being's capacity for work. 'Utility' is the principle criterion in appreciating man and his activity. The creative man, Homo Ludens, can only claim his rights on rare occasions.&lt;/span&gt;&lt;/p&gt;       &lt;p&gt;&lt;span style="font-size:85%;"&gt;The opposite of utilitarian society is ludic society, where the human being, freed by automation from productive work, is at least in a position to develop his creativity. The terms 'class society' or 'classless society' do not express, or imperfectly so, this conflict. But it is clear that a ludic society can only be a classless society. Social justice is no guarantee of freedom, or creativity, which is the realization of freedom. Freedom depends not only on the social structure, but also on productivity; and the increase in productivity depends on technology. 'Ludic society' is in this sense a new concept.&lt;/span&gt;&lt;/p&gt;       &lt;h4&gt;&lt;span style="font-size:85%;"&gt;Homo Ludens&lt;/span&gt;&lt;/h4&gt;       &lt;p&gt;&lt;span style="font-size:85%;"&gt;Term used for the first time by Johann Huizinga in a book of that title, subtitled: 'A Study of the Element of Play in Culture.' In his foreword, Huizinga speaks of the man who plays in still-measured terms: 'In the course of time we have come to realize that, after all, we are not as reasonable as the eighteenth century, with its worship of reason and its naive optimism, assumed; hence, modern fashion inclines to designate our species as &lt;i&gt;Homo Farber:&lt;/i&gt; Man the Maker. But though &lt;i&gt;faber&lt;/i&gt; may not be quite so dubious as &lt;i&gt;sapiens,&lt;/i&gt; it is, as a name specific to the human being, even less appropriate, seeing that many animals, too, are makers. There is a third function, however, applicable to both human and animal life, and just as important as reasoning and making -- namely, playing. It seems to me that next to &lt;i&gt;Homo Faber,&lt;/i&gt; and perhaps on the same level as &lt;i&gt;Homo Sapiens, Homo Ludens,&lt;/i&gt; Man the Player, deserves a place in our nomenclature.'&lt;/span&gt;&lt;/p&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;h3&gt;&lt;span style="font-size:85%;"&gt;On some elements of New Babylonian culture&lt;/span&gt;&lt;/h3&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt;The essence of New Babylonian culture is playing with the elements that make up the environment. Such play is possible due to the integral technical control of all those elements, which thus become a conscious creation of the environment.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt;The components of the environment are numerous and of different kinds. In order to imagine them in all their diversity, it would be necessary to begin by distinguishing several groups, proceeding from two separate criteria: an objective criterion and a subjective criterion.&lt;/span&gt;&lt;/p&gt;  &lt;blockquote&gt;&lt;span style="font-size:85%;"&gt;A. Elements of spatial construction, which determine its appearance and are the object of prior planning. They can be grouped within the category of 'architectural elements.' (Examples: the form and dimensions of space, the building materials, their structure, their colors);&lt;/span&gt;&lt;/blockquote&gt;  &lt;blockquote&gt;&lt;span style="font-size:85%;"&gt;B. Elements defining the quality of space. Being more malleable, they cannot be planned to the same extent. These are the 'climatic conditions' (temperature, humidity, atmosphere, etc.);&lt;/span&gt;&lt;/blockquote&gt;  &lt;blockquote&gt;&lt;span style="font-size:85%;"&gt;C. Elements that, without deciding the quality of space, influence the perception of space. Their utilization is aleatory and their effect of brief duration. These are 'psychological elements.' (Examples: movement, eating and drinking, the use of verbal or other communication, etc.).&lt;/span&gt;&lt;/blockquote&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt;Another classification, using more subjective criteria, distributes the environmental elements according to the influence they exert on us. Here one discerns visual, sonorous, tactile, olfactory and gustatory elements.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt;But whatever the criteria, it is difficult to isolate an element, to separate it from the rest. And a great number of important elements can form part of many different categories. Thus, among the elements chosen according to the first criterion, the structure of space is linked to climatic conditions as well as to movements in space. The pleasure taken in eating and drinking is not the same in every space, whatever the climate. As to the second criterion, it enables us to discover even more complex associations. A structure, for instance, can be perceived by the sight and by the touch; language is addressed equally to the hearing and to sight. Food and drink to taste, but also to smell, to sight, to the touch. To these elements others are added, acting one on the other in close interdependence. Dissociative analysis is only justified from the viewpoint of technical control. Being sensitive to an environment, to an atmosphere, one does not imagine distinguishing between the elements that make it up, just as when looking at a painting one does not separate out the different materials used by the painter.&lt;/span&gt;&lt;/p&gt;&lt;h4&gt;&lt;span style="font-size:85%;"&gt;The dynamic labyrinth&lt;/span&gt;&lt;/h4&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt;While in utilitarian society one strives by every means towards an optimal orientation in space, the guarantee of temporal efficiency and economy, in New Babylon the disorientation that furthers adventure, play and creative change is privileged. The space of New Babylon has all the characteristics of a labyrinthine space, within which movement no longer submits to the constraints of given spatial or temporal organization. The labyrinthine form of New Babylonian social space is the direct expression of social independence.&lt;/span&gt;&lt;/p&gt;       &lt;p&gt;&lt;span style="font-size:85%;"&gt;The ambiance of an environment possessing certain specific plastic and acoustic characteristics depends on the individuals who find themselves there. A single individual can passively submit to this ambiance or change it according to his mood at the time. But with the entrance of a second person, a new presence is felt and the interaction of the two presences excludes any passivity. The quality of the environment and its ambiance no longer depends on material factors alone, but on the manner in which they will have been perceived, appreciated and used, on the 'new way of looking' at them. And when a third or fourth person comes to take his place alongside the others, the situation -- being more complex -- escapes the control of any of the people present. As the number of visitors gradually increases and the composition of the group alters, complexity also increases, while the individual control of space decreases.&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114188671035799404?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.notbored.org/new-babylon.html' title='Nomadic City'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114188671035799404/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114188671035799404' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114188671035799404'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114188671035799404'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/03/nomadic-city.html' title='Nomadic City'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114188023469179041</id><published>2006-03-09T01:37:00.000-05:00</published><updated>2006-03-09T00:27:22.153-05:00</updated><title type='text'>Vehiculos Críticos</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.artnet.com/artwork_images_652_70181_Krzysztof-Wodiczko.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px;" src="http://www.artnet.com/artwork_images_652_70181_Krzysztof-Wodiczko.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;p  style="font-weight: bold;font-family:verdana;"&gt;&lt;span style="font-size:130%;"&gt;       Krzystof Wodiczko&lt;/span&gt;&lt;/p&gt;&lt;p  style="font-family:verdana;"&gt;&lt;span class="texto2"  style="font-size:85%;"&gt;Para el arte actual, […] la tarea consiste          en encontrar su relevancia en medio de las transformaciones políticas,          demográficas y psicosociales; asociadas al desplazamiento y al          cruce de límites individuales y colectivos. Los cambios en los          límites externos (fronteras étnicas y estatales, por ejemplo,          Norte-Sur, Este-Oeste) están estrechamente ligados a las migraciones          y al cruce de esos límites. En particular, la fachada de Europa          y Norteamérica se está transformando en ese sentido. Y a          su vez, en lo que respecta a los límites internos –ideas,          creencias, ideologías, lenguajes, metáforas, eslóganes–,          esos países imponen sobre los desplazamientos trazos psicológicos,          líneas, atajos y parapetos al mismo tiempo, que atraviesan los          territorios individuales de las mentes humanas. Los movimientos migratorios          que se producen en nuestro interior incluyen necesariamente un importante          límite interno, la línea que separa la persona que uno ha          sido pero ya no es y la persona en la que uno se convertirá, estableciendo          así, por transgresión, una zona extraterritorial desmilitarizada,          el lugar donde el intruso se siente más cómodo. Asumir las          direcciones cambiantes de esos desplazamientos y cruces internos (y sus          correspondientes zonas desmilitarizadas) es un proceso muy complejo, pero          cartografiar esas zonas constituye uno de los movimientos sociales más          importantes que se están produciendo hoy […]&lt;br /&gt;&lt;br /&gt;    […] El artista que se atreva a ofrecer una contribución a          este presente, entendido como un hogar donde pasado y futuro habitan juntos          (Benjamin), así como a la historia de ese presente y futuro (Nietzsche,          Foucault), debería aprender a operar como un sofista nómada          en una polis migratoria, ofreciendo nuevas herramientas de lenguaje al          uso (en el sentido representativo de actos de discurso metafórico),          ya que los intrusos se alienan de sí mismos por falta de lenguaje.          Como el sofista en la antigua Grecia, el nuevo sofista, como practicante          de la democracia en ese espacio vacío –políticamente          garantizado pero prácticamente inexistente— llamado espacio          "público", debe recrear en la práctica un ágora          o foro cada vez que (él o ella) desee hablar o escuchar. Incluso          en una democracia, el Estado liberal o corporativo llena ese espacio con          su propia "publicidad" (Habermas), en lugar de dejarlo a la          "libre comunicación de ideas y opiniones" (Declaración          de los Derechos del Hombre, 1791), convirtiéndose de hecho en un          "tirano de la opinión" (Tocqueville). El sofista debe          estar preparado para un papel de adversario si va más allá          de las formas de comunicación corruptas. En una democracia, el          derecho más importante es el derecho de representación.          Ni pedagogo ni demagogo, el sofista es un interrupteur, un "interruptor",          siempre dispuesto a abrir más que cerrar el circuito de comunicaciones.          Siempre tendrá que haber lugar para ese espacio vacío, para          abrirlo a una multiplicidad de expresión e interpretación          (Lefort). El arte intruso está en ese espacio vacío, existiendo          sólo entre líneas. […]&lt;/span&gt;&lt;/p&gt;       &lt;p class="mini"  style="font-family:verdana;"&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;    Krzystof Wodiczko. &lt;i&gt;Critical Vehicles. Writing, Projects, Interviews&lt;/i&gt;          (Cambridge-London: The MIT Press, 1999): 24-25.&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114188023469179041?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114188023469179041/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114188023469179041' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114188023469179041'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114188023469179041'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/03/vehiculos-crticos.html' title='Vehiculos Críticos'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114188072167414802</id><published>2006-03-09T01:04:00.000-05:00</published><updated>2006-03-09T01:54:44.896-05:00</updated><title type='text'>Diseñar, Performar e Interactuar</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.designboom.com/eng/archi/imgarchi/wodi1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://www.designboom.com/eng/archi/imgarchi/wodi1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;b&gt;Krzysztof Wodiczko&lt;/b&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-family:Arial,Helvetica,sans-serif;"&gt;            Critical Vehicles&lt;/span&gt;&lt;/p&gt;&lt;span style=";font-family:verdana;font-size:85%;"  &gt;Krzysztof Wodiczko's                        work is an ongoing aesthetic research on how design, performance,                        and media interact to encourage dialogue for social change.                        This research                        has taken                        the form of projections on public monuments and buildings,                        and "vehicles",                        such as the Homeless Vehicle and Poliscar. Wodiczko's last                        solo exhibition                        in New                        York was "Xenology: Immigrant Instruments" in 1996 at Galerie                        Lelong. In                        the last seven years, Wodiczko has been the subject of several                        retrospective                        exhibitions:                        Hiroshima City Art Museum, Polish Pavilion – Biennial                        of Architecture-                        Venice, Fundacio Tapies - Barcelona, Walker Art Center -                        Minneapolis,                        Centrum Sztuki                        Museum – Poland and De Appel Foundation, Amsterdam.                        He has also been included                        in several international group exhibitions, such as Ars                        95 in Helsinki                        and La                        Ville at the Centre Georges Pompidou in Paris. Recent video                        projection: "Let                        Freedom Ring" for ICA Boston in 1998, projected upon Bunker                        Hill monument.                        Krzysztof                        Wodiczko is currently Director of the Center for Advanced                        Visual Studies                        at M.I.T., Cambridge, Massachusetts. An anthology of Wodiczko's                        writings,                        entitled                        "Krzysztof Wodiczko: Art Public/Art Critique" was published                        by the Ecole                        Nationale Suprieure des Beaux Arts, Paris in 1995. A collection                        of his                        writings, "Critical                        Vehicles", the first book in English, was published by MIT                        Press in                        March 1999.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://www.yale.edu/dmca/dhtml/lectures99/wodiczko_mp3.html"&gt;Listen&lt;/a&gt;                    to the entire lecture in MP3 format&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://the-artists.org/Images/wodiczko.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://the-artists.org/Images/wodiczko.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;Krzysztof Wodiczko&lt;br /&gt;&lt;a href="http://www.pbs.org/art21/artists/wodiczko/index.html"&gt;Slide Show / Interview&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:Arial,Helvetica,sans-serif;"&gt;&lt;br /&gt;Entrevista para Babelia:&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.elpais.es/suplementos/babelia/20010714/b19.html"&gt;&lt;span class="titulo1"&gt;La paz no es un concepto pacífico&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Krzysztof Wodiczko&lt;strong&gt;&lt;span style="font-family:Verdana;font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;a href="http://art-history.concordia.ca/eea/artists/wodiczko.html"&gt;Bio&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Krzysztof_Wodiczko"&gt;Krzysztof Wodiczko&lt;/a&gt; (Varsovia, 1943) se graduó en la Akademie Sztuk Pilknych en el año 1968, especializándose en diseño industrial.&lt;br /&gt;&lt;p&gt;A controversial project of his was the design and construction of a special cart for &lt;a href="http://en.wikipedia.org/wiki/Homelessness" title="Homelessness"&gt;homeless&lt;/a&gt; people. After consultation with homeless people in &lt;a href="http://en.wikipedia.org/wiki/New_York_City" title="New York City"&gt;New York City&lt;/a&gt;, the cart could be used to transport a small number of belongings, provided space for the collection of bottles, and could be used as a primitive shelter.&lt;/p&gt; &lt;p&gt;His more recent work involves the construction of highly designed &lt;a href="http://en.wikipedia.org/wiki/Electronics" title="Electronics"&gt;electronic&lt;/a&gt; objects to encourage interaction between &lt;a href="http://en.wikipedia.org/wiki/Immigrant" title="Immigrant"&gt;immigrants&lt;/a&gt; and the public.&lt;/p&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family:Verdana;font-size:100%;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114188072167414802?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.yale.edu/dmca/dhtml/lectures99/wodiczko.html' title='Diseñar, Performar e Interactuar'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114188072167414802/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114188072167414802' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114188072167414802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114188072167414802'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/03/disear-performar-e-interactuar.html' title='Diseñar, Performar e Interactuar'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114188412891259534</id><published>2006-03-09T00:51:00.000-05:00</published><updated>2006-03-09T01:02:08.930-05:00</updated><title type='text'>Cultura de las ciudades</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.cafedelasciudades.com.ar/imagenes/Portada.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px;" src="http://www.cafedelasciudades.com.ar/imagenes/Portada.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:Arial;"&gt;&lt;b&gt;&lt;span style="font-size:85%;"&gt;Situacionistas: la deriva y el              placer &lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="font-family:Verdana, Arial, Helvetica, sans-serif;font-size:85%;"&gt;&lt;b&gt;&lt;br /&gt;            &lt;/b&gt;&lt;/span&gt;&lt;span style="font-family:Arial;"&gt;&lt;i&gt;&lt;span style="font-family:Arial;"&gt;&lt;i&gt;&lt;span style="font-size:85%;"&gt;El              urbanismo contra la sociedad del espectáculo&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-family:Arial;"&gt;&lt;i&gt;Lo que cambie nuestra manera de ver las calles                es más importante que lo que cambie nuestra manera de ver                la pintura. Nuestras hipótesis de trabajo serán reexaminadas                en cada desorden futuro, venga de donde venga. &lt;/i&gt;&lt;/span&gt;&lt;span style="font-family:Arial;"&gt;(Informe                sobre la construcción de situaciones..., 1957)&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:Arial;"&gt;Ahora que las calles vuelven a llenarse de multitudes,                ahora que en las ciudades se marcha contra la guerra y las injusticias,                ahora que la política es espectáculo y el arte quiere                volver a ser una bandera, es buen momento para recordar a &lt;b&gt;los                situacionistas&lt;/b&gt;. El más politizado y conceptual de los                movimientos de vanguardia artística de los '50 y '60, el                más extremo en sus postulados y consignas, pero probablemente                el más lúcido en cuanto a su comprensión de                la &lt;b&gt;esencial mezcolanza y ambigüedad de la ciudad, el arte                y la política&lt;/b&gt; en la sociedad global del capitalismo avanzado.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-family:Arial;"&gt;La clave de su ideología artística                y política es la &lt;b&gt;creación de situaciones &lt;/b&gt;("&lt;i&gt;es                decir, la construcción concreta de ambientes momentáneos                de la vida y su transformación en una calidad pasional superior&lt;/i&gt;",                Informe sobre la construcción de situaciones...), que &lt;b&gt;trascienden                la separación y nomenclatura previa de las artes&lt;/b&gt;, y especialmente                la distinción entre artistas y espectadores. El teatro de                Pirandello y Brecht, ampliado a campos territoriales que trascienden                los de la representación convencional, resultan antecedentes                de esta concepción donde &lt;b&gt;ya no habría más                artistas sino en cambio "vividores" de situaciones&lt;/b&gt;. Previsiblemente,                los situacionistas abominan de su propio nombre(aunque su órgano                de difusión responde al nombre de &lt;i&gt;Internacional Situacionista&lt;/i&gt;,                una revista que aparece una o dos veces por años desde 1958                hasta 1971), y prefieren decir que &lt;b&gt;no hay un arte situacionista                sino un uso situacionista del arte y de la vida&lt;/b&gt;. De alguna manera                desarrollan la propuesta de Rimbaud, aquella de que "&lt;i&gt;la Poesia                ya no marcará el ritmo de la acción: &lt;b&gt;estará                por delante&lt;/b&gt;&lt;/i&gt;".&lt;/span&gt;&lt;/p&gt;             &lt;p align="right"&gt;&lt;span style="font-family:Arial;font-size:85%;"&gt;Se puede decir que la                construcción de situaciones reemplazará al teatro                sólo en el sentido en que la construcción real de                la vida ha ido reemplazando cada vez más a la religión.                Evidentemente el primer campo que vamos a reemplazar y a &lt;i&gt;realizar&lt;/i&gt;                es la poesía, que se consumió a sí misma en                la vanguardia de nuestro tiempo, que ha desaparecido por completo.                (Problemas preliminares a la construcción de una situación,                1958)&lt;/span&gt;&lt;/p&gt;                          &lt;p align="right"&gt;&lt;span style="font-family:Arial;font-size:85%;"&gt;Nuestra acción                sobre el comportamiento, en relación con los demás                aspectos deseables de una revolución en las costumbres, puede                definirse someramente por la invención de juegos de una esencia                nueva. El objetivo general tiene que ser la ampliación de                la parte no mediocre de la vida, de disminuir, en tanto sea posible,                los momentos nulos. (Informe sobre la construcción de situaciones...)&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt; &lt;span style="font-family:Arial;"&gt;En 1959 el arquitecto situacionista holandés                N. Constant desarrolla el proyecto de &lt;b&gt;New Babylon&lt;/b&gt;, una ciudad                que por sus &lt;b&gt;posibilidades de conectividad y derivaciones casi                infinitas&lt;/b&gt;, David Cox (en su crítica al libro de Iain                Borden sobre este proyecto) y Colin Fournier (en el núm&lt;span style="color:#000000;"&gt;ero                de &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Arial;color:#000000;"&gt;AD de junio                de 2001, d&lt;/span&gt;&lt;span style="font-family:Arial;"&gt;edicado a los situacionistas)                comparan con la Internet. La ciudad está diseñada                como un espacio dinámico donde es imposible repetir experiencias                o desarrollar rutinas fijas. Liberados de las formas capitalistas                de producción, sus habitantes se dedicarían al juego                y el ocio. El proyecto tiene algunos contactos con la megaestructura                presentada años más tarde por Yona Friedman (una ciudad                espacial sobre París), sobre todo por la idea de continuidad                e indeferenciación del espacio.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial;"&gt;El movimiento tiene una especial intervención                en los acontecimientos de&lt;b&gt; mayo del ´68 en París&lt;/b&gt;,                muchas de cuyas consignas son tomadas de las páginas de la                Internacional situacionista (compárese por ejemplo aquello                de "inventen nuevas perversiones sexuales" con estas frases del                Informe sobre la construcción de situaciones...: "&lt;i&gt;Ya se                han interpretado bastante las pasiones: se trata de encontrar otras                nuevas&lt;/i&gt;", o "&lt;i&gt;Hay que definir nuevos deseos en relación                con las posibilidades de hoy&lt;/i&gt;"). De hecho, un artículo                de The Economist de 1998 sostiene que episodios como las clases                en la calle o la entrada de los obreros en La Sorbonne, y en definitiva,                &lt;b&gt;todo el mayo francés, pueden ser leídos como "situaciones&lt;/b&gt;"                en el sentido de Debord y sus camaradas.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial;"&gt;Probablemente el mérito más grande                de los situacionistas es el de&lt;b&gt; postular al urbanismo como una                suerte de arte integral&lt;/b&gt;, que resultará de una sustancial                renovación de las relaciones de poder (algo que en la época                se identificaba con la Revolución ..."&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114188412891259534?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.cafedelasciudades.com.ar/numero_siete.htm' title='Cultura de las ciudades'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114188412891259534/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114188412891259534' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114188412891259534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114188412891259534'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/03/cultura-de-las-ciudades.html' title='Cultura de las ciudades'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114188285678484026</id><published>2006-03-09T00:40:00.000-05:00</published><updated>2006-03-09T00:50:51.740-05:00</updated><title type='text'>Vehiculos</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.becoming.be/myimages/image795.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://www.becoming.be/myimages/image795.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.ecn.cz/ENV/VYCHOVA/ECO-ART/IMAGE3.GIF"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px;" src="http://www.ecn.cz/ENV/VYCHOVA/ECO-ART/IMAGE3.GIF" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114188285678484026?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114188285678484026/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114188285678484026' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114188285678484026'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114188285678484026'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/03/vehiculos.html' title='Vehiculos'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114187875010404390</id><published>2006-03-08T23:24:00.000-05:00</published><updated>2006-03-08T23:56:45.713-05:00</updated><title type='text'>para SITIOS</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelrakowitz.com/proto/images/parasite/0.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px;" src="http://www.michaelrakowitz.com/proto/images/parasite/0.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:arial,helvetica,sans-serif;"&gt;&lt;span style="font-size:85%;"&gt;&lt;b&gt;Michael Rakowitz: paraSITIOS.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;En colaboración con las personas afectadas en ciudades tales como Cambridge (Massachussets), Boston y Nueva York, &lt;strong&gt;Michael Rakowitz&lt;/strong&gt; ha estado creando sus &lt;strong&gt;paraSITIOS&lt;/strong&gt; desde 1997. El costo mínimo de sus creaciones arquitectónico-artísticas, tales como construcciones que usualmente no cuestan mas de 5 dólares americanos y en la mayoría de los casos compuestas de materiales simples como las bolsas de residuos, se corresponden con el estándar de vida de sus futuros ocupantes. Los habitáculos toman forma y temperatura al conectar la doble membrana inflable a las ventilaciones de los edificios. &lt;/em&gt;&lt;/span&gt;&lt;/span&gt;&lt;cortar&gt;&lt;/cortar&gt;&lt;p&gt;&lt;span style=";font-family:arial,helvetica,sans-serif;font-size:85%;"  &gt;"...Los paraSITIOS son reminiscencias de las tiendas de los hombres nómadas o de los productos neumáticos como los almohadones de aire, burbujas con forma de tienda y células, que en los años 60´ eran vistas como un contrapunto arquitectónico a los procesos sociales y arquitectónicos de rigidizacion, solidez y falta de flexibilidad. Las estructuras de Rakowitz no son solamente incorporaciones de un simbolismo que se les ha anexado sino también una ayuda concreta que es requerida por la sociedad.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=";font-family:arial,helvetica,sans-serif;font-size:85%;"  &gt;Las ideas actuales sobre el concepto de “patria” están relacionadas a nociones tales como expulsión, éxodo masivo y nuevos indigentes en la llamada “Era de la Globalización”. Incluso en las grandes ciudades de los países “desarrollados”, el problema de la urbanización, migración y nueva pobreza son evidentes, con un número de personas sin hogar en aumento. Medidas “cosméticas” para las ciudades, como la gran cantidad de medidas en contra de los vagabundos, se han vuelto tristemente familiares, por ejemplo en las leyes anti-vagabundos de la ciudad de Nueva York. Bajo la alcaldía de Rudolph Giuliani, el ejecutivo y la justicia fueron obligados a castigar severamente el uso de cualquier estructura más alta de 106 centímetros como un acto de campamento ilegal..." (...)&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=";font-family:arial,helvetica,sans-serif;font-size:85%;"  &gt;"...&lt;/span&gt;&lt;span style="font-family:arial,helvetica,sans-serif;font-size:85%;"&gt;Los vagabundos son abusados como parásitos a pesar de que la mayoría vive en lo que ninguno quiere o necesita por mas tiempo. La forma en que se utiliza el aire y las bolsas de residuos como materiales de construcción es también un avance en términos de ecología y reutilización energética. El “Anfitrión”, al cual el paraSITIO puede dañar, seria mas o menos el paisaje de la clase-media urbana. Este es el lugar de acción, donde las tiendas, igloos y bolsas de dormir de Rakowitz hechas de plástico se convierten en un símbolo de resistencia de la parte mas débil de la sociedad.&lt;br /&gt;Lo que según el consenso previo, no concuerda con la imagen urbana o no se adapta a la misma se convierte en una molestia para los sentidos y las conciencias de los mejor posicionados, que prefieren mirar en otra dirección. Por eso, para el comercio urbano los vagabundos son un factor de interferencia, donde grandes partes del espacio publico urbano se han convertido en escenografia para la publicidad y prolongaciones de los espacios de venta, no hay deseo de una fachada anti-estética y sus alrededores deformes, que generen la sospecha o les recuerden de alguna manera como luce la sociedad realmente.&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:arial,helvetica,sans-serif;font-size:85%;"&gt;Para los antiguos Griegos, los parasitós – literalmente co-habitante – cumplían la función de catadores de comida y solían ser visitantes bienvenidos a los cuales se les mostraba hospitalidad invitándolos a comer. El mismo principio que en la actualidad se plantea al ofrecer a uno de los para SITIOS el aire usado de la casa propia..."&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:arial,helvetica,sans-serif;font-size:85%;"  &gt;Tomado de &lt;a href="http://www.todoarquitectura.com/v2/noticias/one_news.asp?IDNews=2256"&gt;todo arquitectura&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;**********************************&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.michaelrakowitz.com/proto/images/parasite/11.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px;" src="http://www.michaelrakowitz.com/proto/images/parasite/11.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="font-weight: bold;font-size:100%;" &gt;PARASITISM&lt;/span&gt; IS DESCRIBED AS A RELATIONSHIP IN WHICH A PARASITE TEMPORARILY OR PERMANENTLY EXPLOITS THE ENERGY OF A HOST.1&lt;/span&gt;  &lt;span style="font-family:verdana;"&gt; paraSITE proposes the appropriation of the exterior ventilation systems on existing architecture as a means for providing temporary shelter for homeless people.&lt;/span&gt;  &lt;span style="font-family:verdana;"&gt; PARASITES LIVE ON THE OUTER SURFACE OF A HOST OR INSIDE ITS BODY IN RESPIRATORY ORGANS, DIGESTIVE ORGANS, VENOUS SYSTEMS, AS WELL AS OTHER ORGANS AND TISSUES.2&lt;/span&gt;  &lt;span style="font-family:verdana;"&gt; The paraSITE units in their idle state exist as small, collapsible packages with handles for transport by hand or on one's back. In employing this device, the user must locate the outtake ducts of a building's HVAC (Heating, Ventilation, Air Conditioning) system. &lt;/span&gt;  &lt;span style="font-family:verdana;"&gt; FREQUENTLY A HOST PROVIDES A PARASITE NOT ONLY WITH FOOD, BUT ALSO WITH ENZYMES AND OXYGEN, AND OFFERS FAVOURABLE TEMPERATURE CONDITIONS.3&lt;/span&gt;  &lt;span style="font-family:verdana;"&gt; The intake tube of the collapsed structure is then attached to the vent. The warm air leaving the building simultaneously inflates and heats the double membrane structure.&lt;/span&gt;&lt;/span&gt;             &lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style=";font-family:arial,helvetica,sans-serif;font-size:85%;"  &gt;&lt;a href="http://www.michaelrakowitz.com/"&gt;http://www.michaelrakowitz.com/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114187875010404390?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.michaelrakowitz.com/' title='para SITIOS'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114187875010404390/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114187875010404390' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114187875010404390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114187875010404390'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/03/para-sitios.html' title='para SITIOS'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114411971586311818</id><published>2006-03-08T21:58:00.000-05:00</published><updated>2006-04-03T22:17:59.026-05:00</updated><title type='text'>Lev Manovich y las Meta-Media</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.pactac.net/ctheory/manovich/gs2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://www.pactac.net/ctheory/manovich/gs2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span id="articleText"&gt;&lt;h2&gt;&lt;span style="font-family:Arial,Helvetica,sans-serif;"&gt;Understanding Meta-Media&lt;/span&gt;&lt;/h2&gt;  &lt;p&gt;&lt;span style="font-family:Arial,Helvetica,sans-serif;"&gt;&lt;b&gt;&lt;i&gt;&lt;a href="http://www.ctheory.net/articles.aspx?id=493#bio"&gt;Lev Manovich&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;  &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=";font-family:Arial,Helvetica,sans-serif;font-size:85%;"  &gt;"...If we want to describe what new media does to old media with a single term, 'mapping' is a good candidate. Software allows us to remap old media objects into new structures -- turning media into 'meta-media.'&lt;a name="_ednref1"&gt;&lt;/a&gt;&lt;a href="http://www.ctheory.net/articles.aspx?id=493#_edn1"&gt;[1]&lt;/a&gt;  &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=";font-family:Arial,Helvetica,sans-serif;font-size:85%;"  &gt;In contrast to media, meta-media acquires three new properties. First, with software, data can be translated into another domain -- time into 2D space, 2D image into 3D space, sound into 2D image, and so on. (More complex and unusual mappings are also possible -- and the search for new mappings allows us to access old media objects in new ways congruent with information interfaces we use in our everyday life represents one of the most fruitful research directions in new media art.) Second, media objects can be manipulated using GUI (Graphical User Interface) techniques such as: move, transform, zoom, multiple views, filter, summarize.&lt;a name="_ednref2"&gt;&lt;/a&gt;&lt;a href="http://www.ctheory.net/articles.aspx?id=493#_edn2"&gt;[2]&lt;/a&gt; And third, media objects can now be 'processed' using standard techniques of computerized data processing; search, sort, replace, etc..."&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:Arial,Helvetica,sans-serif;"&gt;&lt;a href="http://www.ctheory.net/articles.aspx?id=493"&gt;Lea el artículo completo de Lev Manovich en Ctheory&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114411971586311818?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.ctheory.net/articles.aspx?id=493' title='Lev Manovich y las Meta-Media'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114411971586311818/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114411971586311818' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114411971586311818'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114411971586311818'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/03/lev-manovich-y-las-meta-media.html' title='Lev Manovich y las Meta-Media'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114222896778280407</id><published>2006-03-06T00:46:00.000-05:00</published><updated>2006-03-15T09:52:47.336-05:00</updated><title type='text'>Projects for Public Spaces</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.marquette.edu/haggerty/images/denes/Wheatfield.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px;" src="http://www.marquette.edu/haggerty/images/denes/Wheatfield.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;&lt;br /&gt;Agnes Denes: Projects for Public  Spaces&lt;/span&gt;&lt;br /&gt;October 16, 2003 - January 4, 2004&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;Denes is perhaps best known for Wheatfield—A Confrontation, 1982, a  four-month project on the future home of the World Trade Center. At the time of  the project, the Battery Park site was worth 4.5 billion dollars. In 1982, Denes  negotiated temporary rights to the two-acre area in lower Manhattan and  transformed it into productive cropland. The site was cleared, planted, tended  and then harvested. The ever changing natural site was an anomaly in the context  of a crowded metropolis.&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;b&gt;“All of my work up to now culminates in my environmental art and  installations. From the early poetry to the philosophical drawings, from the  abandonment of painting to working without color for eleven years – this complex  body of work is the most rewarding.”&lt;br /&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114222896778280407?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.marquette.edu/haggerty/exhibitions/denes.html' title='Projects for Public Spaces'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114222896778280407/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114222896778280407' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114222896778280407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114222896778280407'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/03/projects-for-public-spaces.html' title='Projects for Public Spaces'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114219457773128357</id><published>2006-03-05T15:12:00.000-05:00</published><updated>2006-03-12T15:16:17.733-05:00</updated><title type='text'>Montage</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://facweb.cs.depaul.edu/sgrais/images/Montage/door%20copy%202.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px;" src="http://facweb.cs.depaul.edu/sgrais/images/Montage/door%20copy%202.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Montage&lt;/span&gt;&lt;br /&gt;In film terminology, a montage (literally "putting together") is a form of movie collage consisting of a series of short shots which are edited into a coherent sequence.&lt;br /&gt;&lt;br /&gt;Montage allows the director to compress days, weeks, or even months of movie time into only a few minutes of entertainment.&lt;br /&gt;&lt;br /&gt;http://www.movie-montage.com/index.php&lt;br /&gt;&lt;br /&gt;Montage can be seen in the Naked Gun films, frequently to lead the viewer to draw incorrect conclusions.&lt;br /&gt;&lt;br /&gt;For instance, in one of the films, Frank Drebin is in a shootout with another character. The viewer sees a series of close-ups showing the two peeking out from behind objects to fire at each other, followed by a wider shot showing the two to be about six feet apart.&lt;br /&gt;&lt;br /&gt;Meaning produced from the editing technique, choice of shots, shot interlinking, and rhythm. cut overlap cut sequence montage:&lt;br /&gt;&lt;br /&gt;Montage (in its European sense)&lt;br /&gt;Shots are constructed rather than just 'edited' together.&lt;br /&gt;A dialectical process that creates a third meaning out of the original two meanings of the adjacent shots&lt;br /&gt;Editing has only two fundamental methods: cut, overlap&lt;br /&gt;The idea of continuity editing is to push the narrative along.&lt;br /&gt;Still pictures can be put together solely with regard to the rhythm of the succeeding shots.&lt;br /&gt;Any kind of montage is defined according to the action it photographs.&lt;br /&gt;Unless you choose a split-screen effect that suggests simultaneous coverage, you'll have to decide on a sequence of shots that is most appropriate for the action.&lt;br /&gt;&lt;br /&gt;This is not always apparent or easy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114219457773128357?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114219457773128357/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114219457773128357' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114219457773128357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114219457773128357'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/03/montage.html' title='Montage'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114205259647543934</id><published>2006-03-04T23:46:00.000-05:00</published><updated>2006-03-10T23:50:19.386-05:00</updated><title type='text'>The Eighth Day</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://crossings.tcd.ie/gallery/Kac/Eighth_Day/gfpdictyostelium_2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px;" src="http://crossings.tcd.ie/gallery/Kac/Eighth_Day/gfpdictyostelium_2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="#bio"&gt;Eduardo Kac&lt;/a&gt;&lt;br /&gt;&lt;p class="intro"&gt;&lt;strong&gt;Eduardo Kac makes transgenic art.&lt;/strong&gt; In his world,  rabbits, fish, plants and mice glow in the dark – not because they are virtual  or digital but because they are genetically engineered to do so. These  synthetically luminescent life forms share their environment with a biobot, a  robot whose actions are controlled by a colony of amoeba acting as its brain.&lt;br /&gt;&lt;/p&gt;&lt;h3&gt;A New Ecology of Fluorescent Creatures&lt;/h3&gt; &lt;p&gt;&lt;span style="font-size:85%;"&gt;Premiering at Arizona State University from October 25 to November 2, 2001,  &lt;em&gt;&lt;a href="http://isa.hc.asu.edu/eighthday/"&gt;The Eighth Day&lt;/a&gt;&lt;/em&gt; is a  transgenic artwork that investigates the new ecology of fluorescent creatures  that is evolving worldwide. The work was developed between 2000 and 2001 at the  Institute for Studies in the Arts, Arizona State University, Tempe. While  fluorescent creatures are being developed in isolation in laboratories, seen  collectively they form the nucleus of a new and emerging synthetic  bioluminescent system. The piece brings together living transgenic life forms  and a biological robot (biobot) in an environment enclosed under a clear 4 foot  diameter Plexiglas dome, thus making visible what it would be like if these  creatures would in fact coexist in the world at large.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;em&gt;&lt;a href="http://isa.hc.asu.edu/eighthday/"&gt;The Eighth Day&lt;/a&gt;&lt;/em&gt;  presents an expansion of biodiversity beyond wildtype life forms. As a  self-contained artificial ecological system it resonates with the words in the  title, which add one day to the period of creation of the world as narrated in  the Judeo-Christian Scriptures. All of the transgenic creatures in &lt;em&gt;&lt;a href="http://isa.hc.asu.edu/eighthday/"&gt;The Eighth Day&lt;/a&gt;&lt;/em&gt; are created  through the cloning of a gene that codes for the production of green fluorescent  protein (GFP). As a result, all creatures express the gene through  bioluminescence visible with the naked eye. The transgenic creatures in &lt;em&gt;&lt;a href="http://isa.hc.asu.edu/eighthday/"&gt;The Eighth Day&lt;/a&gt;&lt;/em&gt;&lt;/span&gt; are GFP plants,  GFP amoeba, GFP fish, and GFP mice.&lt;/p&gt;&lt;h3&gt;&lt;a name="bio"&gt;About the Artist&lt;/a&gt;&lt;/h3&gt; &lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.ekac.org/"&gt;Eduardo Kac&lt;/a&gt; is internationally recognized  for his interactive net installations and his bio art. A pioneer of  telecommunications art in the pre-web 1980s, Eduardo Kac (pronounced ‘Katz’)  emerged in the early 1990s with his radical telepresence and biotelematic works.  His visionary combination of robotics and networking explores the fluidity of  subject positions in the post-digital world. His work deals with issues that  range from the mythopoetics of online experience (&lt;em&gt;&lt;a href="http://www.ekac.org/uirapuru.html"&gt;Uirapuru&lt;/a&gt;&lt;/em&gt;) to the cultural  impact of biotechnology (&lt;em&gt;&lt;a href="http://genesis.xdsl.ne.jp/"&gt;Genesis&lt;/a&gt;&lt;/em&gt;); from the changing condition  of memory in the digital age (&lt;em&gt;&lt;a href="http://www.ekac.org/timec.html"&gt;Time  Capsule&lt;/a&gt;&lt;/em&gt;) to distributed collective agency (&lt;em&gt;&lt;a href="http://telematics.walkerart.org:28080/TP/servlet/TeleportServlet/index.html"&gt;Teleporting  an Unknown State&lt;/a&gt;&lt;/em&gt;); from the problematic notion of the ‘exotic’ (&lt;em&gt;&lt;a href="http://www.ekac.org/raraavis.html"&gt;Rara Avis&lt;/a&gt;&lt;/em&gt;) to the creation of  life and evolution (&lt;em&gt;&lt;a href="http://www.ekac.org/gfpbunny.html"&gt;GFP  Bunny&lt;/a&gt;&lt;/em&gt;). At the dawn of the twenty-first century Kac shocked the world  with his ‘transgenic art’ – first with a groundbreaking installation entitled  &lt;em&gt;&lt;a href="http://genesis.xdsl.ne.jp/"&gt;Genesis&lt;/a&gt;&lt;/em&gt;&lt;a href="http://www.caiia-star.net/"&gt;Centre for Advanced Inquiry in Interactive  Arts&lt;/a&gt; (CAiiA) at the University of Wales, Newport, United Kingdom. He is an  Associate Professor of Art and Technology at the &lt;a href="http://www.artic.edu/saic/"&gt;School of the Art Institute of Chicago&lt;/a&gt;.  Eduardo Kac is represented by &lt;a href="http://www.juliafriedman.com/"&gt;Julia  Friedman Gallery&lt;/a&gt;, Chicago. Eduardo Kac can be contacted at: &lt;a href="mailto:ekac@artic.edu"&gt;ekac@artic.edu&lt;/a&gt;.&lt;/span&gt; &lt;span style="font-size:85%;"&gt;(1999), which included  an ‘artist's gene’ he invented, and then with his fluorescent rabbit called Alba  (2000). Eduardo Kac is a Ph.D. research fellow at the &lt;a href="http://www.caiia-star.net/"&gt;Centre for Advanced Inquiry in Interactive  Arts&lt;/a&gt; (CAiiA) at the University of Wales, Newport, United Kingdom. He is an  Associate Professor of Art and Technology at the &lt;a href="http://www.artic.edu/saic/"&gt;School of the Art Institute of Chicago&lt;/a&gt;.  Eduardo Kac is represented by &lt;a href="http://www.juliafriedman.com/"&gt;Julia  Friedman Gallery&lt;/a&gt;, Chicago. Eduardo Kac can be contacted at: &lt;a href="mailto:ekac@artic.edu"&gt;ekac@artic.edu&lt;/a&gt;.&lt;/span&gt; &lt;/p&gt;&lt;p class="intro"&gt;&lt;!--       &lt;em&gt;The Eighth Day&lt;/em&gt; is the focus of the first &lt;em&gt;Crossings&lt;/em&gt;       eConference, a virtual gathering of attention around a       well-defined topic.  To       participate, submit a short paper of 300 to 2,000 words relating       to &lt;em&gt;The Eighth Day&lt;/em&gt; by 21 November 2001.  Whether your       perspective is biological, ecological, philosophical,       technological, postmodern or posthuman (or none or all of the       above), we want to read what you think about &lt;em&gt;The Eighth       Day.&lt;/em&gt; We expect Kac's work will provoke responses as       vivid, provocative and mindboggling as the exhibition       itself. &lt;strong&gt;[&lt;a href="http://not-a-real-namespace//e-conferences/1/cfp.shtml"&gt;Full CFP&lt;/a&gt;]&lt;/strong&gt; --&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114205259647543934?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://crossings.tcd.ie/gallery/Kac/Eighth_Day/' title='The Eighth Day'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114205259647543934/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114205259647543934' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114205259647543934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114205259647543934'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/03/eighth-day.html' title='The Eighth Day'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114205125614308285</id><published>2006-03-04T23:26:00.000-05:00</published><updated>2006-04-04T00:21:18.173-05:00</updated><title type='text'>Stelarc &amp; the Extended-Body</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.monash.edu.au/news/monashmemo/assets/images/20050803/stelarc.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://www.monash.edu.au/news/monashmemo/assets/images/20050803/stelarc.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;&lt;br /&gt;&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;&lt;br /&gt;&lt;/h2&gt;&lt;h2&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://crossings.tcd.ie/issues/1.2/Longavesne/stelarc.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px;" src="http://crossings.tcd.ie/issues/1.2/Longavesne/stelarc.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/h2&gt;&lt;h2&gt;&lt;span style="font-size:130%;"&gt;: Interview with Stelarc&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;i&gt;Paolo Atzori and Kirk Woolford&lt;/i&gt;&lt;br /&gt;&lt;i&gt;Academy of Media Arts, Cologne,  Germany&lt;/i&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;b&gt;&lt;i&gt;Stelarc is an&lt;/i&gt;&lt;/b&gt;&lt;i&gt; Australian performance artist, born in  Limassol, island of Cyprus. Stelarc moved to Australia, where he studied Arts  and Craft at T.S.T.C., Art and Technology at CAUTECH and M.R.I.T., Melbourne  University. He taught Art and Sociology at Yokohama International School and  Sculpture and Drawing at Ballarat University College.&lt;/i&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;b&gt;&lt;i&gt;Stelarc has been&lt;/i&gt;&lt;/b&gt;&lt;i&gt; extending his body through performances  since the late 1960s. His performances include attaching a "Third Hand" to his  body, extending himself into virtual space with a "Virtual Hand", and over 25  "suspension" events where he hung his entire body from hooks piercing his skin.  Stelarc's artistic strategy revolves around the idea of "enhancing the body"  both in a physical and technical manner. It originates as a polarism between the  "primal desire" to defeat the force of gravity with primitive rituals and a low-  tech and the hi-tech performance with the third arm and the related cybersystem.  His intention in both cases is to "express an idea with his direct  experience."&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://orange.blender.org/wp-content/themes/orange/images/blog/stelarc.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px;" src="http://orange.blender.org/wp-content/themes/orange/images/blog/stelarc.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;i&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;For Stelarc, "Electronic&lt;/i&gt;&lt;/b&gt;&lt;i&gt; space becomes a medium of action  rather than information".&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;i&gt;&lt;a href="http://www.stanford.edu/dept/HPS/stelarc/a29-extended_body.html"&gt;http://www.stanford.edu/dept/HPS/stelarc/a29-extended_body.html&lt;/a&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.stelarc.va.com.au/"&gt;&lt;span style="font-size:85%;"&gt;&lt;i&gt;http://www.stelarc.va.com.au/&lt;/i&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114205125614308285?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.stanford.edu/dept/HPS/stelarc/a29-extended_body.html' title='Stelarc &amp; the Extended-Body'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114205125614308285/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114205125614308285' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114205125614308285'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114205125614308285'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/03/stelarc-extended-body.html' title='Stelarc &amp; the Extended-Body'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114205507551934955</id><published>2006-03-04T00:29:00.000-05:00</published><updated>2006-03-11T00:32:54.516-05:00</updated><title type='text'>Interaction, Art and Technology</title><content type='html'>&lt;h2&gt;Interaction in Art and Technology&lt;/h2&gt;&lt;br /&gt;&lt;p class="author"&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="#bio1"&gt;Linda Candy&lt;/a&gt; and &lt;a href="#bio2"&gt;Ernest  Edmonds&lt;/a&gt;&lt;br /&gt;Creativity and Cognition Research Studios&lt;br /&gt;Department of  Computer Science&lt;br /&gt;Loughborough University&lt;br /&gt;Leicestershire, England&lt;/span&gt;&lt;/p&gt; &lt;p class="abstract"&gt;&lt;span style="font-size:85%;"&gt;&lt;strong&gt;Abstract.&lt;/strong&gt; The interest of artists and art  theorists in audience participation with artworks has been particularly active  since the 1960s. Interactive artworks that could transform viewers into  participants were envisaged and created using the media available at that time.  Today the opportunities for including audience participation have been increased  significantly by the widespread availability of digital technology. The degree  of collaboration between technologists and artists affects the necessary  interaction between artist and computer. This paper discusses the role of  technology in interactive art and the complex ways in which the artist can  interact with computers and digital media in order to specify artworks.  Categories of interactive art systems defined earlier as &lt;em&gt;static,  dynamic-passive, dynamic-interactive&lt;/em&gt; and &lt;em&gt;dynamic-interactive  (varying)&lt;/em&gt; are brought up-to-date and illustrated by examples of work from  the Creativity and Cognition Research Studios.&lt;/span&gt;&lt;/p&gt;&lt;p class="abstract"&gt;&lt;span style="font-size:85%;"&gt;"...&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;h3&gt;&lt;span style="font-size:85%;"&gt;Environments for Interactive Art&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;span style="font-size:85%;"&gt;We need computing resources and software to enable the kind of guided or  playful exploration of possibilities in which artists engage. But how can we  ensure that the artists have access to digital environments that are adaptable  to their evolving needs? One solution might be the creation of more software  tools that allow the artist access to deeper levels of the computer's  programming system, rather than software applications that have been developed  for specific tasks such as image manipulation. Such tools could provide a bridge  between the use of an environment that requires programming knowledge and the  ‘closed’ application, which does not provide sufficient flexibility.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style="font-size:85%;"&gt;Our experience suggests that even today, with all the advances in software,  the degree of programming and systems expertise is critical to having more  artistic control over the development process. Those artists who had such  knowledge were in a position to make more interim decisions during the  exploratory process that guided the next course of action. Those artists who  depended on a technologist often felt uncertain as to how much control they  might have to relinquish to achieve their goals.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style="font-size:85%;"&gt;There is no one solution to designing environments for creative use.  Conflicting requirements, such as accessibility and ease of learning on the one  hand, and a high degree of control by the artist on the other, may not be  mutually achievable. Ways forward combine new technology, new ways of working  and new collaborations. Each artist will chose a personal approach, and the  intersection of art and technology will lead along different paths in each case.  Nevertheless, it is important to understand as much as possible about what is  general in art and technology creative processes and how applicable different  technologies are.&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style="font-size:85%;"&gt;A fundamental question that we have been considering is, what kind of  environments best support the development of digital art? There is one answer to  this question which, although it may sound a little strange, is, nevertheless,  appropriate. In art and technology environments, we need &lt;em&gt;environments for  building environments&lt;/em&gt;. This approach is analogous to having a store which  stocks all of the components that one might need in order to build a carpenter's  workbench. The store is an environment that has all of the components that one  might need, such as vices, bench tops, tool racks, etc. By selecting from them  and assembling the items in our own workroom, we can build a specific  environment suitable for our particular carpentry needs. The store provides an  environment for building the particular environments that its customers  need...."&lt;/span&gt;&lt;/p&gt;&lt;p class="abstract"&gt;&lt;span style="font-size:85%;"&gt;Paper en Crossings&lt;/span&gt;&lt;/p&gt;&lt;p class="abstract"&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://crossings.tcd.ie/issues/2.1/Candy/"&gt;http://crossings.tcd.ie/issues/2.1/Candy/&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114205507551934955?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://crossings.tcd.ie/issues/2.1/Candy/' title='Interaction, Art and Technology'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114205507551934955/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114205507551934955' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114205507551934955'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114205507551934955'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/03/interaction-art-and-technology.html' title='Interaction, Art and Technology'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114412828702359929</id><published>2006-03-03T00:21:00.000-05:00</published><updated>2006-04-04T00:24:47.023-05:00</updated><title type='text'>Jaron Lanier</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.advanced.org/jaron/head.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://www.advanced.org/jaron/head.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;http://www.huffingtonpost.com/jaron-lanier/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114412828702359929?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114412828702359929/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114412828702359929' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114412828702359929'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114412828702359929'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/03/jaron-lanier.html' title='Jaron Lanier'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114205392683235251</id><published>2006-03-03T00:09:00.000-05:00</published><updated>2006-03-11T00:13:33.476-05:00</updated><title type='text'>Feng Shui of Virtual Reality</title><content type='html'>&lt;h2&gt;&lt;span style="font-size:85%;"&gt;The Feng Shui of Virtual Reality&lt;/span&gt;&lt;/h2&gt; &lt;p class="author"&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="#bio"&gt;Michael Heim&lt;/a&gt;&lt;br /&gt;Art Center College of  Design&lt;br /&gt;Pasadena, California&lt;br /&gt;USA&lt;/span&gt;&lt;/p&gt; &lt;p class="abstract"&gt;&lt;span style="font-size:85%;"&gt;&lt;strong&gt;Abstract.&lt;/strong&gt; Flow is a subtle but important  feature of virtual worlds design. Flow or blockage of flow belongs to the  aesthetic dimension of online virtual worlds. The study of flow goes beyond the  usual dichotomies of user/tool, subject/object. Examples from the  CyberForum@ArtCenter series of online events hosted in virtual settings  highlight four different aspects of flow in 3-D avatar worlds currently deployed  for online learning and conferencing. Discussed are: atmospheric flow, the flow  of words with visual images, the flow of group dynamics and the flow between  virtual and physical architecture. The implications of flow suggest strategies  for enhancing immersion in virtual worlds.&lt;/span&gt;&lt;/p&gt; &lt;h3&gt;&lt;span style="font-size:85%;"&gt;Introduction&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;&lt;span style="font-size:85%;"&gt;Flow is a smooth, unimpeded movement through space-time. It is an aesthetic  quality of spatial movement and occurs throughout the physical world. As  conceived in the Chinese art of arrangement, feng shui (literally water and  wind), everything in the universe consists of subtle patterns of moving, flowing  energy. feng shui sees the universe alive with yin-yang pulsations. Polarities  create pulsations, which in turn create flow. Without flow, the universe would  be dead. On micro and macro levels, energy currents continually balance and  counter-balance one another, creating a dynamic system. The Taoist tradition  from which feng shui derives considers the universe to be as fluid and shifting  as smoke and wind. In this emphasis, Taoist thinking parallels the process  philosophies that broke away from the Artistotelian legacy of western  metaphysics where substance and substantial definition became the primary focus  of science [&lt;a href="#15"&gt;15&lt;/a&gt;].&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style="font-size:85%;"&gt;Feng shui is the art of arrangement, of placing things in such a way as to  enhance the flow of energies and minimize dissipation [&lt;a href="#3"&gt;3&lt;/a&gt;; &lt;a href="#23"&gt;23&lt;/a&gt;]. Optimal flow for living organisms means that the atmosphere  feels like a spring breeze – neither fast and vehement, nor sluggish and  stagnant. The quality of flow causes living beings either to flourish or  deteriorate. This paper argues that the art of placement applies, &lt;em&gt;mutatis  mutandis&lt;/em&gt;, to the design of virtual environments as well as to the  arrangement of the physical world. Because space-time differs from the physical  to the virtual, the art of placement is not identical in both realms, but the  two branches of feng shui share much in common since both deal with the felt  experience of flow. This paper explores four specific ways in which flow applies  to the aesthetic of virtual environments: atmospheric flow, the flow of words  with visual images, the flow of group dynamics and the flow between virtual and  physical architecture.&lt;/span&gt;&lt;/p&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Lea el Paper completo en&lt;/span&gt; &lt;a href="http://crossings.tcd.ie/"&gt;Crossings&lt;/a&gt;&lt;br /&gt;&lt;h2 style="font-weight: bold;"&gt;&lt;a href="http://crossings.tcd.ie/issues/1.1/Heim/"&gt;&lt;span style="font-size:100%;"&gt;The Feng Shui of Virtual Reality&lt;/span&gt;&lt;/a&gt;&lt;/h2&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114205392683235251?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://crossings.tcd.ie/issues/1.1/Heim/' title='Feng Shui of Virtual Reality'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114205392683235251/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114205392683235251' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114205392683235251'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114205392683235251'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/03/feng-shui-of-virtual-reality.html' title='Feng Shui of Virtual Reality'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114205377402641760</id><published>2006-03-03T00:01:00.000-05:00</published><updated>2006-03-11T00:13:52.540-05:00</updated><title type='text'>Accelerated Culture</title><content type='html'>&lt;h2 style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;The Dreams of an Accelerated Culture&lt;/span&gt;&lt;/h2&gt;&lt;p class="author"&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="#bio"&gt;Mads Haahr&lt;/a&gt;&lt;br /&gt;Department of Computer  Science&lt;br /&gt;Trinity College, Dublin&lt;br /&gt;Ireland&lt;/span&gt;&lt;/p&gt; &lt;p class="abstract"&gt;&lt;span style="font-size:85%;"&gt;&lt;strong&gt;Abstract.&lt;/strong&gt; Contemporary society, driven by the  continued need for acceleration, encourages us to adopt a pace of cultural  interaction not easily compatible with the reflection necessary for deeper  understanding. This paper discusses the roles of art and technology in the  acceleration of culture and, using an example work of art from the digital  avant-garde, argues that reflection is important and should not be  neglected.&lt;/span&gt;&lt;/p&gt;&lt;h2 style="font-weight: normal;"&gt;&lt;a href="http://crossings.tcd.ie/issues/1.1/Haahr/"&gt;&lt;span style="font-size:100%;"&gt;The Dreams of an Accelerated Culture&lt;/span&gt;&lt;/a&gt;&lt;/h2&gt; &lt;p class="abstract"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Lea el &lt;span style="font-style: italic; font-weight: bold;"&gt;Paper &lt;/span&gt;completo en&lt;/span&gt; &lt;a href="http://crossings.tcd.ie/"&gt;CROSSINGS &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-size:85%;"&gt; "...At the beginning of this essay, I argued that we as cultural participants have  the choice between adapting to the accelerating environment, leaving it and  changing it. While adaptation is what we do automatically, it is important also  to consider the other options. Leaving culture is becoming increasingly  difficult and the same can be said for changing it. To change the heading of  culture away from acceleration, we need to shift focus away from acceleration  and towards reflection. This very act in itself requires insight and reflection,  something which the accelerating feedback loop by its very nature makes  increasingly difficult as time goes on. The faster we go – the more we adapt to  acceleration – the less time we have to think about the other options. Perhaps  the most ambitious objective of &lt;em&gt;Crossings&lt;/em&gt; is really found in this  context, namely &lt;em&gt;to promote and encourage reflection.&lt;/em&gt; If the lines drawn  in this journal can help us understand the world better, we will have  participated successfully in the cultural feedback loop – we will have processed  a portion of the vast sea of information, synthesized it into meaning and put  that meaning back into culture...."&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114205377402641760?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://crossings.tcd.ie/issues/1.1/Haahr/' title='Accelerated Culture'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114205377402641760/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114205377402641760' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114205377402641760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114205377402641760'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/03/accelerated-culture.html' title='Accelerated Culture'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114412266572588136</id><published>2006-03-02T22:23:00.000-05:00</published><updated>2006-04-03T22:56:15.033-05:00</updated><title type='text'>Speed and Information: Cyberspace Alarm!</title><content type='html'>&lt;span id="articleText"  style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;   Totalitarianism is latent in technology. It was not merely       Hitler or Mussolini who were totalitarian, or the Pharaohs as       far as I am concerned. Totalitarianism is already present in       the technical object.&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;Paul Virilio&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.ctheory.net/articles.aspx?id=72"&gt;&lt;span style="color: rgb(255, 0, 0);font-size:130%;" &gt;Speed and Information: Cyberspace Alarm!&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span id="articleText"  style="font-size:85%;"&gt;&lt;p&gt;&lt;b&gt;The twin phenomena&lt;/b&gt; of immediacy and of instantaneity are presently one  of the most pressing problems confronting political and military strategists  alike. Real time now prevails above both real space and the geosphere. The  primacy of real time, of immediacy, over and above space and surface is a  &lt;i&gt;fait accompli&lt;/i&gt; and has inaugural value (ushers a new epoch). Something  nicely conjured up in a (French) advertisement praising cellular phones with the  words: "Planet Earth has never been this small". This is a very dramatic moment  in our relation with the world and for our vision of the world.  &lt;/p&gt;&lt;p&gt;&lt;b&gt;Three physical barriers&lt;/b&gt; are given: sound, heat, and light. The first  two have already been felled. The sound barrier has been cut across by the  super- and hypersonic aircraft, while the heat barrier is penetrated by the  rocket taking human beings outside the Earth's orbit in order to land them on  the moon. But the third barrier, that of light, is not something one can cross:  you crash into it. It is precisely this barrier of time which confronts history  in the present day. To have reached the light barrier, to have reached the speed  of light, is a historical event which throws history in disarray and jumbles up  the relation of the living being towards the world. The polity that does not  make this explicit, misinforms and cheats its citizenry. We have to acknowledge  here a major shift which affects geopolitics, geostrategy, but of course also  democracy, since the latter is so much dependent upon a concrete place, the  "city".  &lt;/p&gt;&lt;p&gt;&lt;b&gt;The big event&lt;/b&gt; looming upon the 21st century in connection with this  absolute speed, is the invention of a perspective of real time, that will  supersede the perspective of real space, which in its turn was invented by  Italian artists in the Quattrocento. It has still not been emphasized enough how  profoundly the city, the politics, the war, and the economy of the medieval  world were revolutionized by the invention of perspective.  &lt;/p&gt;&lt;p&gt;&lt;b&gt;Cyberspace is a&lt;/b&gt; new form of perspective. It does not coincide with the  audio-visual perspective which we already know. It is a fully new perspective,  free of any previous reference: it is a &lt;i&gt;tactile perspective&lt;/i&gt;. To see at a  distance, to hear at a distance: that was the essence of the audio-visual  perspective of old. But to reach at a distance, to feel at a distance, that  amounts to shifting the perspective towards a domain it did not yet encompass:  that of contact, of contact-at-a-distance: tele-contact&lt;/p&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;(...)&lt;br /&gt;&lt;/span&gt;&lt;span id="articleText"  style="font-size:85%;"&gt;&lt;p&gt;&lt;b&gt;The dictatorship of&lt;/b&gt; speed at the limit will increasingly clash with  representative democracy. When some essayists address us in terms of  "cyber-democracy", of virtual democracy; when others state that "opinion  democracy" is going to replace "political parties democracy", one cannot fail to  see anything but this loss of orientation in matters political, of which the  March 1994 "media-coup" by Mr. Silvio Berlusconi was an Italian-style  prefiguration. The advent of the age of viewer-counts and opinion polls reigning  supreme will necessarily be advanced by this type of technology.  &lt;/p&gt;&lt;p&gt;&lt;b&gt;The very word&lt;/b&gt; "globalization" is a fake. There is no such thing as  globalization, there is only virtualization. What is being effectively  globalized by instantaneity is time. Everything now happens within the  perspective of real time: henceforth we are deemed to live in a  "one-time-system"&lt;a name="text 1"&gt;&lt;/a&gt;&lt;a href="http://www.ctheory.net/articles.aspx?id=72#note%201"&gt;&lt;sup&gt;1&lt;/sup&gt;&lt;/a&gt;.  &lt;/p&gt;&lt;/span&gt;&lt;span id="articleText"&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;b&gt;The very word&lt;/b&gt; "globalization" is a fake. There is no such thing as  globalization, there is only virtualization. What is being effectively  globalized by instantaneity is time. Everything now happens within the  perspective of real time: henceforth we are deemed to live in a  "one-time-system"&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;a name="text 1"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114412266572588136?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.ctheory.net/articles.aspx?id=72' title='Speed and Information: Cyberspace Alarm!'/><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114412266572588136/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114412266572588136' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114412266572588136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114412266572588136'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/03/speed-and-information-cyberspace-alarm.html' title='Speed and Information: Cyberspace Alarm!'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-23700643.post-114186895807573550</id><published>2006-03-02T20:48:00.000-05:00</published><updated>2006-04-05T23:32:08.093-05:00</updated><title type='text'>HORIZONTE</title><content type='html'>&lt;span style=";font-family:Arial;font-size:85%;"  &gt;Paisaje Interactivo&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;Programa para el &lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;Modulo:&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;Instalación desde el Arte&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Profesor: Alvaro Moreno Hoffmann&lt;br /&gt;&lt;/span&gt;        &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;span style="font-weight: bold;"&gt;Planteamiento:&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;¿Cómo abordar el concepto de instalación desde el arte? ¿Qué le aporta el arte de la instalación al diseño industrial y arquitectónico o al espacio que habitamos? ¿En que se diferencia la Instalación Arte de otros procesos de intervención llevados a cabo por arquitectos y diseñadores? ¿Cómo fortalecer el proceso interdisciplinario e iluminar los nuevos campos de aplicación del diseño de paisajes interactivos dentro del entorno real?&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;  &lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-weight: bold;font-family:Arial;font-size:85%;"  &gt;Antecedentes:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;La Arquitectura, el Diseño y el Arte, &lt;/span&gt;&lt;span style="font-size:85%;"&gt;aunque &lt;/span&gt;&lt;span style="font-size:85%;"&gt; aparecen hoy como especialidades independientes, en el fondo son partes de un mismo campo del saber que ha evolucionado de manera unificada durante milenios. La modernidad, al imponer la funcionalidad y la especialización a ultranza abrió el camino a la división de las artes, la separación de las ciencias y el aislamiento de los oficios,  produciendo fronteras tan grandes para la acción como los puentes que construyó con la razón.  La escuela Bauhaus y otras vanguardias artísticas viven ésta disyuntiva impuesta no solo por los intereses corporativos y estatales de la europa totalitaria, sino tambien por el celo privatizador y utilitarista al otro lado del atlantico. Una de las secuelas de ésta falla en la transmisión del saber es que de la noción de Arte Total de Walter Gropius a duras penas queda la referencia a algunos edificios y muebles de oficina en el imaginario colectivo.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-size:85%;"&gt;En el presente asistimos a un renovado interes en la aproximación entre las disciplinas distintas. La búsqueda de plasticidad y performatividad humana en la  Arquitectura y en el Diseño contemporáneo, así como la expansión del Arte hacia lo ambiental y lo público, son claros signos de una tendencia reciproca hacia la reintegración y redefinición de estas artes y oficios en el mundo actual. Una revisión crítica de los valores entorno a los cuales se han perfilado estas disciplinas en nuestro medio abre las puertas al redescubrimiento del potencial creativo, social, urbanístico y cultural que encierran.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-size:85%;"&gt;¿Que hay más allá de la funcionalidad y la belleza a ultranza? ¿Como sacar la cabeza del oficio de la inercia, del condicionamiento, de su vulnerabilidad frente al dinero, la fama y el poder, para mirar hacia un horizonte más amplio y abierto al medio natural, social y cultural?&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:10;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:arial;font-size:85%;"  &gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;span style="font-weight: bold;"&gt;Presentación:&lt;/span&gt;&lt;br /&gt;Pensado para responder a estas y otras preguntas, el modulo de &lt;i style=""&gt;Instalación Arte&lt;/i&gt; abre una visión reflexiva al contexto y motiva los procesos creativos desde puntos de vista conceptuales, éticos y estéticos. Estudiar las nociones de Instalación desarrolladas desde el arte contemporáneo nos lleva a descubrir una nueva dimensión del quehacer creativo y del entorno real que habitamos. A medio camino entre la escultura, la arquitectura y el performance, la instalación subvierte nuestros hábitos perceptuales y modelos espacio-temporales. Al implementar visiones ambientales, relacionales y experimentales al ejercicio de la reconfiguración del espacio, la instalación se convierte en la ficha perdida del rompecabezas llamado habitat. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;                          &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;span style="font-weight: bold;"&gt;Objetivos&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;Comprender los problemas estéticos y simbólicos que han rodeado a la escultura y a la arquitectura desde el origen mismo de las ciudades. Diferenciar las artes y ciencias nómadas frente a las vertientes sedentarias instituidas. Revisar el sentido de fondo en el uso creativo del espacio y del tiempo a lo largo de la historia del arte. Redescubrir el papel de las instalaciones desde la construcción de catedrales hasta el laboratorio de &lt;st1:personname productid="la Bauhaus. Comprender" st="on"&gt;&lt;st1:personname productid="la Bauhaus." st="on"&gt;la Bauhaus.&lt;/st1:personname&gt; Comprender&lt;/st1:personname&gt; el papel de las transformaciones de forma y de fondo en el arte (la abstracción, el cubismo, el collage, el montaje) y el sentido de la desmaterialización del Objeto del Arte. Introducir el aspecto lúdico en el manejo de las nociones de Tiempo Libre y Espacio Público. Ampliar la base creativa y cultural para abordar retos de diseño humano y urbano de altura mundial y arraigo local.&lt;o:p&gt;&lt;br /&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;span style="font-weight: bold;"&gt;Contenidos&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;Construcción: De &lt;st1:personname productid="la Catedral" st="on"&gt;la Catedral&lt;/st1:personname&gt; a &lt;st1:personname productid="la Bauhaus" st="on"&gt;la Bauhaus&lt;/st1:personname&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;Deconstrucción: El Collage, el Cubismo, el Montaje. &lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;Abstracción: Desmaterialización del Objeto del Arte. Lo Concreto y el Concepto.&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;Proceso: &lt;st1:personname productid="La Tierra" st="on"&gt;La Tierra&lt;/st1:personname&gt;, el Cuerpo, lo Fluido. El Tiempo y &lt;st1:personname productid="la Energ￭a." st="on"&gt;la  Energía.&lt;/st1:personname&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;Nomadología: &lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;Deriva Urbana&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;Movilidad alternativa&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;          &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;span style="font-weight: bold;"&gt;Bibliografía&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;Francesco Careri, 2002&lt;br /&gt;Editorial Gustavo Gili, SA, Barcelona&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;span style="font-weight: bold;"&gt;WEB&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;      &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;&lt;a href="http://paisajeinteractivo.blogspot.com/"&gt;http://paisajeinteractivo.blogspot.com/&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;&lt;a href="http://devenirnomada.blogspot.com/"&gt;http://devenirnomada.blogspot.com/&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;&lt;a href="http://www.eldespertador.info/altiplano/mapa.htm"&gt;http://www.eldespertador.info/altiplano/mapa.htm&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt; &lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Movilidad&lt;br /&gt;Nomadismo&lt;br /&gt;&lt;br /&gt;Diseño basado en usuario&lt;br /&gt;Diseño Humano&lt;br /&gt;Situacionismo&lt;br /&gt;Nomadologia&lt;br /&gt;TAZ&lt;br /&gt;Burning Man&lt;br /&gt;Maquina Convivial&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ivan Illich&lt;br /&gt;Buckminster Fuller&lt;br /&gt;Francesco Careri&lt;br /&gt;&lt;br /&gt;Nam June Paik&lt;br /&gt;John Cage&lt;br /&gt;Marina Abramovic&lt;br /&gt;Joseph Beuys&lt;br /&gt;Laurie Anderson&lt;br /&gt;Allan Kaprow&lt;br /&gt;Robert Long&lt;br /&gt;Maya Lin&lt;br /&gt;Ana Mendieta&lt;br /&gt;Gomez - Peña&lt;br /&gt;Robert Wilson&lt;br /&gt;Mark Pauline&lt;br /&gt;Stelarc&lt;br /&gt;Robert Smithson&lt;br /&gt;Helio Oiticica&lt;br /&gt;Lygia Clark&lt;br /&gt;Agnes Denes&lt;br /&gt;Rebeka Horn&lt;br /&gt;Kurt Schwitters&lt;br /&gt;Oscar Schlemmer&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Arquitectura y Nomadologia&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://enteoria.arrakis.es/art/patrimonio/lan/lan1.htm"&gt;http://enteoria.arrakis.es/art/patrimonio/lan/lan1.htm&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;SOCIEDAD CIVIL: DE LA DISCIPLINARIZACIÓN A LA NOMADOLOGÍA&lt;br /&gt;&lt;a href="http://www.ucaldas.edu.co/lunaazul/numero_20/articulo_176.asp"&gt;http://www.ucaldas.edu.co/lunaazul/numero_20/articulo_176.asp&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/23700643-114186895807573550?l=paisajeinteractivo.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://paisajeinteractivo.blogspot.com/feeds/114186895807573550/comments/default' title='Comentarios de la entrada'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=23700643&amp;postID=114186895807573550' title='0 Comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114186895807573550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/23700643/posts/default/114186895807573550'/><link rel='alternate' type='text/html' href='http://paisajeinteractivo.blogspot.com/2006/03/horizonte.html' title='HORIZONTE'/><author><name>alvaro</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
